description	enabled	ladder	min diff	version	op	param	value	*description	class	numinputs	input 1	input 2	input 3	input 4	input 5	input 6	input 7	output	lvl	plvl	ilvl	mod 1	mod 1 chance	mod 1 param	mod 1 min	mod 1 max	mod 2	mod 2 chance	mod 2 param	mod 2 min	mod 2 max	mod 3	mod 3 chance	mod 3 param	mod 3 min	mod 3 max	mod 4	mod 4 chance	mod 4 param	mod 4 min	mod 4 max	mod 5	mod 5 chance	mod 5 param	mod 5 min	mod 5 max	output b	b lvl	b plvl	b ilvl	b mod 1	b mod 1 chance	b mod 1 param	b mod 1 min	b mod 1 max	b mod 2	b mod 2 chance	b mod 2 param	b mod 2 min	b mod 2 max	b mod 3	b mod 3 chance	b mod 3 param	b mod 3 min	b mod 3 max	b mod 4	b mod 4 chance	b mod 4 param	b mod 4 min	b mod 4 max	b mod 5	b mod 5 chance	b mod 5 param	b mod 5 min	b mod 5 max	output c	c lvl	c plvl	c ilvl	c mod 1	c mod 1 chance	c mod 1 param	c mod 1 min	c mod 1 max	c mod 2	c mod 2 chance	c mod 2 param	c mod 2 min	c mod 2 max	c mod 3	c mod 3 chance	c mod 3 param	c mod 3 min	c mod 3 max	c mod 4	c mod 4 chance	c mod 4 param	c mod 4 min	c mod 4 max	c mod 5	c mod 5 chance	c mod 5 param	c mod 5 min	c mod 5 max	*eol
Staff of Kings + Viper amulet -> Horadric Staff	1			0	28					2	msf	vip						hst																																																																																							0
Khalim Flail + Khalim Heart + Khalim Eye + Khalim Brain -> Super Khalim Flail	1			0	28					4	qf1	qhr	qey	qbr				qf2																																																																																							0
1 Wirt's leg + 1 town portal book -> portal to cow lvl	1			0	28					2	leg	tbk						Cow Portal																																																																																							0
3 health potions + 3 mana potions + 1 standard gem -> full rejuvenate potion	1			0						7	"hpot,qty=3"	"mpot,qty=3"	gem2					rvl																																																																																							0
3 health potions +  3 mana potions + 1 chipped gem -> rejuvenate potion	1			0						7	"hpot,qty=3"	"mpot,qty=3"	gem0					rvs																																																																																							0
3 small rejuvs -> one large	1			0						3	"rvs,qty=3"							rvl																																																																																							0
1 perfect gem of each type + 1 amulet -> prismatic amulet	1			0						7	"amu,mag"	gpv	gpy	gpb	gpg	gpr	gpw	"amu,mag,pre=331"	50																																																																																						0
1 ring + 1 perfect ruby + 1 exploding potions -> garnet ring	1			0						3	"rin,mag"	gpr	opm					"rin,mag,pre=372"	30																																																																																						0
1 ring + 1 perfect sapphire + 1 thawing potions-> cobalt ring	1			0						3	"rin,mag"	gpb	wms					"rin,mag,pre=353"	30																																																																																						0
1 ring + 1 perfect topaz + 1 rejuvenation -> coral ring	1			0						3	"rin,mag"	gpy	rvs					"rin,mag,pre=392"	30																																																																																						0
1 ring + 1 emerald + 1 antidote potions -> jade ring	1			0						3	"rin,mag"	gpg	yps					"rin,mag,pre=412"	30																																																																																						0
1 axe + 1 dagger -> throwing axe	1			0						2	axe	knif						"tax,nor"																																																																																							0
1 spear + 1 arrow quiver -> javelins	1			0						2	spea	aqv						"jav,nor"																																																																																							0
3 rings -> amulet	1			0						3	"rin,mag,qty=3"							"amu,mag"		75																																																																																					0
3 amulets -> ring	1			0						3	"amu,mag,qty=3"							"rin,mag"		75																																																																																					0
"3 standard gems + 1 socketed weapon ->  magic, socketable weapon"	1			0						4	"weap,sock"	"gem2,qty=3"						"usetype,mag"	30		60	sock			1	2																																																																															0
"3 flawless gems + 1 magic weapon -> socketed, magic weapon"	1			0						4	"weap,mag"	"gem3,qty=3"						"usetype,mag"	30		60	sock			1	2																																																																															0
1 magic small shield + 1 spiked club + 2 skulls -> shield of spikes	1			0						4	"shld,mag"	"gemz,qty=2"	spc					"usetype,mag,suf=162"	30		60																																																																																				0
4 health potion + 1 ruby + 1 magic sword -> sword of the leech	1			0						6	"swor,mag"	gemr	"hpot,qty=4"					"usetype,mag,suf=352"	30		60																																																																																				0
1 diamond + 1 kriss + 1 staff + 1 belt -> savage polearm	1			0						4	kri	gemd	staf	belt				"pole,mag,pre=191"	50		60																																																																																				0
1 strangling gas potion + 1 health potion -> antidote potion	1			0						2	gpl	hpot						yps																																																																																							0
2 arrows -> bolts	1			0						2	"aqv,qty=2"							cqv																																																																																							0
2 bolts -> arrows	1			0						2	"cqv,qty=2"							aqv																																																																																							0
3 chipped amethysts -> flawed amethyst	1			0						3	"gcv,qty=3"							gfv																																																																																							0
3 flawed amethysts -> standard amethyst	1			0						3	"gfv,qty=3"							gsv																																																																																							0
3 standard amethysts -> flawless amethyst	1			0						3	"gsv,qty=3"							gzv																																																																																							0
3 flawless amethysts -> perfect amethyst	1			0						3	"gzv,qty=3"							gpv																																																																																							0
3 chipped rubies -> flawed ruby	1			0						3	"gcr,qty=3"							gfr																																																																																							0
3 flawed rubies -> standard ruby	1			0						3	"gfr,qty=3"							gsr																																																																																							0
3 standard rubies -> flawless ruby	1			0						3	"gsr,qty=3"							glr																																																																																							0
3 flawless rubies -> perfect ruby	1			0						3	"glr,qty=3"							gpr																																																																																							0
3 chipped sapphires -> flawed sapphire	1			0						3	"gcb,qty=3"							gfb																																																																																							0
3 flawed sapphires -> standard sapphire	1			0						3	"gfb,qty=3"							gsb																																																																																							0
3 standard sapphires -> flawless sapphire	1			0						3	"gsb,qty=3"							glb																																																																																							0
3 flawless sapphires -> perfect sapphire	1			0						3	"glb,qty=3"							gpb																																																																																							0
3 chipped topazes -> flawed topaz	1			0						3	"gcy,qty=3"							gfy																																																																																							0
3 flawed topazes -> standard topaz	1			0						3	"gfy,qty=3"							gsy																																																																																							0
3 standard topazes -> flawless topaz	1			0						3	"gsy,qty=3"							gly																																																																																							0
3 flawless topazes -> perfect topaz	1			0						3	"gly,qty=3"							gpy																																																																																							0
3 chipped emeralds -> flawed emerald	1			0						3	"gcg,qty=3"							gfg																																																																																							0
3 flawed emeralds -> standard emerald	1			0						3	"gfg,qty=3"							gsg																																																																																							0
3 standard emeralds -> flawless emerald	1			0						3	"gsg,qty=3"							glg																																																																																							0
3 flawless emeralds -> perfect emerald	1			0						3	"glg,qty=3"							gpg																																																																																							0
3 chipped diamonds -> flawed diamond	1			0						3	"gcw,qty=3"							gfw																																																																																							0
3 flawed diamonds -> standard diamond	1			0						3	"gfw,qty=3"							gsw																																																																																							0
3 standard diamonds -> flawless diamond	1			0						3	"gsw,qty=3"							glw																																																																																							0
3 flawless diamonds -> perfect diamond	1			0						3	"glw,qty=3"							gpw																																																																																							0
3 chipped skulls -> flawed skull	1			0						3	"skc,qty=3"							skf																																																																																							0
3 flawed skulls -> standard skull	1			0						3	"skf,qty=3"							sku																																																																																							0
3 standard skulls -> flawless skull	1			0						3	"sku,qty=3"							skl																																																																																							0
3 flawless skulls -> perfect skull	1			0						3	"skl,qty=3"							skz																																																																																							0
3 rune 01 -> rune 02	1			100						3	"r01,qty=3"							r02																																																																																							0
3 rune 02 -> rune 03	1			100						3	"r02,qty=3"							r03																																																																																							0
3 rune 03 -> rune 04	1			100						3	"r03,qty=3"							r04																																																																																							0
3 rune 04 -> rune 05	1			100						3	"r04,qty=3"							r05																																																																																							0
3 rune 05 -> rune 06	1			100						3	"r05,qty=3"							r06																																																																																							0
3 rune 06 -> rune 07	1			100						3	"r06,qty=3"							r07																																																																																							0
3 rune 07 -> rune 08	1			100						3	"r07,qty=3"							r08																																																																																							0
3 rune 08 -> rune 09	1			100						3	"r08,qty=3"							r09																																																																																							0
3 rune 09 -> rune 10	1			100						3	"r09,qty=3"							r10																																																																																							0
3 perfect gems + 1 magic item -> magic item	1			100						4	"any,mag"	"gem4,qty=3"						"usetype,mag"			100																																																																																				0
6 perfect skulls + 1 rare item -> 1 low level rare item	1			0						7	"any,rar"	"skz,qty=6"						"usetype,rar"		40	40																																																																																				0
1 perfect skull + 1 rare item + soj -> 1 high level rare item	1			0						3	"any,rar"	skz	The Stone of Jordan					"usetype,rar"		66	66																																																																																				0
3 perfect skull + 1 rare item + stone of jordan-> add 1 socket to rare	1			0						5	"any,rar,nos"	"skz,qty=3"	The Stone of Jordan					"useitem,sock=1"																																																																																							0
magic full helm + jewel + rune 06 + perfect sapphire -> hitpower helm	1			100						4	"fhl,mag,upg"	jew	r06	gpb				"usetype,crf"		50	50	gethit-skill		44	5	4	thorns			3	7	ac-miss			25	50																																																																					0
magic chain boots + jewel + rune 08 + perfect sapphire -> hitpower boots	1			100						4	"mbt,mag,upg"	jew	r08	gpb				"usetype,crf"		50	50	gethit-skill		44	5	4	thorns			3	7	ac-hth			25	60																																																																					0
magic chain gloves + jewel + rune 09 + perfect sapphire -> hitpower gloves	1			100						4	"mgl,mag,upg"	jew	r09	gpb				"usetype,crf"		50	50	gethit-skill		44	5	4	thorns			3	7	knock			1	1																																																																					0
magic heavy belt + jewel + rune 07 + perfect sapphire -> hitpower belt	1			100						4	"tbl,mag,upg"	jew	r07	gpb				"usetype,crf"		50	50	gethit-skill		44	5	4	thorns			3	7	dmg-to-mana			5	10																																																																					0
magic gothic shield + jewel + rune 05 + perfect sapphire -> hitpower shield	1			100						4	"gts,mag,upg"	jew	r05	gpb				"usetype,crf"		50	50	gethit-skill		44	5	4	thorns			3	10	block			5	10																																																																					0
magic field plate + jewel + rune 04 + perfect sapphire -> hitpower body	1			100						4	"fld,mag,upg"	jew	r04	gpb				"usetype,crf"		50	50	gethit-skill		44	5	4	thorns			3	10	balance1			10	20																																																																					0
magic amulet + jewel + rune 10 + perfect sapphire -> hitpower amulet	1			100						4	"amul,mag"	jew	r10	gpb				"usetype,crf"		50	50	gethit-skill		44	5	4	thorns			3	10	howl			5	15																																																																					0
magic ring + jewel + rune 11 + perfect sapphire -> hitpower ring	1			100						4	"ring,mag"	jew	r11	gpb				"usetype,crf"		50	50	gethit-skill		44	5	4	thorns			3	6	dex			1	5																																																																					0
magic blunt + jewel + rune 03 + perfect sapphire -> hitpower weapon	1			100						4	"blun,mag"	jew	r03	gpb				"usetype,crf"		50	50	gethit-skill		44	5	4	thorns			3	7	dmg%			35	60																																																																					0
magic helm + jewel + rune 08 + perfect ruby -> blood helm	1			100						4	"hlm,mag,upg"	jew	r08	gpr				"usetype,crf"		50	50	lifesteal			1	3	hp			10	20	deadly			5	10																																																																					0
magic light plated boots + jewel + rune 05 + perfect ruby -> blood boots	1			100						4	"tbt,mag,upg"	jew	r05	gpr				"usetype,crf"		50	50	lifesteal			1	3	hp			10	20	regen			5	10																																																																					0
magic heavy gloves + jewel + rune 04 + perfect ruby -> blood gloves	1			100						4	"vgl,mag,upg"	jew	r04	gpr				"usetype,crf"		50	50	lifesteal			1	3	hp			10	20	crush			5	10																																																																					0
magic belt + jewel + rune 07 + perfect ruby -> blood belt	1			100						4	"mbl,mag,upg"	jew	r07	gpr				"usetype,crf"		50	50	lifesteal			1	3	hp			10	20	openwounds			5	10																																																																					0
magic spiked shield + jewel + rune 06 + perfect ruby -> blood shield	1			100						4	"spk,mag,upg"	jew	r06	gpr				"usetype,crf"		50	50	lifesteal			1	3	hp			10	20	thorns			4	7																																																																					0
magic plate mail + jewel + rune 10 + perfect ruby -> blood body	1			100						4	"plt,mag,upg"	jew	r10	gpr				"usetype,crf"		50	50	lifesteal			1	3	hp			10	20	demon-heal			1	3																																																																					0
magic amulet + jewel + rune 11 + perfect ruby -> blood amulet	1			100						4	"amul,mag"	jew	r11	gpr				"usetype,crf"		50	50	lifesteal			1	4	hp			10	20	move1			5	10																																																																					0
magic ring + jewel + rune 12 + perfect ruby -> blood ring	1			100						4	"ring,mag"	jew	r12	gpr				"usetype,crf"		50	50	lifesteal			1	3	hp			10	20	str			1	5																																																																					0
magic axe + jewel + rune 09 + perfect ruby -> blood weapon	1			100						4	"axe,mag"	jew	r09	gpr				"usetype,crf"		50	50	lifesteal			1	4	hp			10	20	dmg%			35	60																																																																					0
magic mask + jewel + rune 04 + perfect amethyst -> caster helm	1			100						4	"msk,mag,upg"	jew	r04	gpv				"usetype,crf"		50	50	regen-mana			4	10	mana			10	20	manasteal			1	4																																																																					0
magic boots + jewel + rune 10 + perfect amethyst -> caster boots	1			100						4	"lbt,mag,upg"	jew	r10	gpv				"usetype,crf"		50	50	regen-mana			4	10	mana			10	20	mana%			2	5																																																																					0
magic leather gloves + jewel + rune 09 + perfect amethyst -> caster gloves	1			100						4	"lgl,mag,upg"	jew	r09	gpv				"usetype,crf"		50	50	regen-mana			4	10	mana			10	20	mana-kill			1	3																																																																					0
magic light belt + jewel + rune 06 + perfect amethyst -> caster belt	1			100						4	"vbl,mag,upg"	jew	r06	gpv				"usetype,crf"		50	50	regen-mana			4	10	mana			10	20	cast1			5	10																																																																					0
magic small shield + jewel + rune 05 + perfect amethyst -> caster shield	1			100						4	"sml,mag,upg"	jew	r05	gpv				"usetype,crf"		50	50	regen-mana			4	10	mana			10	20	block			5	10																																																																					0
magic light plate + jewel + rune 07 + perfect amethyst -> caster body	1			100						4	"ltp,mag,upg"	jew	r07	gpv				"usetype,crf"		50	50	regen-mana			4	10	mana			10	20	mana-kill			1	3																																																																					0
magic amulet + jewel + rune 08 + perfect amethyst -> caster amulet	1			100						4	"amul,mag"	jew	r08	gpv				"usetype,crf"		50	50	regen-mana			4	10	mana			10	20	cast1			5	10																																																																					0
magic ring + jewel + rune 11 + perfect amethyst -> caster ring	1			100						4	"ring,mag"	jew	r11	gpv				"usetype,crf"		50	50	regen-mana			4	10	mana			10	20	enr			1	5																																																																					0
magic rod + jewel + rune 03 + perfect amethyst -> caster weapon	1			100						4	"rod,mag"	jew	r03	gpv				"usetype,crf"		50	50	regen-mana			4	10	mana			10	20	mana%			1	5																																																																					0
magic crown + jewel + rune 06 + perfect emerald -> safety helm	1			100						4	"crn,mag,upg"	jew	r06	gpg				"usetype,crf"		50	50	red-dmg			1	4	red-mag			1	2	res-ltng			5	10	ac%			10	30																																																																0
magic plate boots + jewel + rune 09 + perfect emerald -> safety boots	1			100						4	"hbt,mag,upg"	jew	r09	gpg				"usetype,crf"		50	50	red-dmg			1	4	red-mag			1	2	res-fire			5	10	ac%			10	30																																																																0
magic gauntlets + jewel + rune 08 + perfect emerald -> safety gloves	1			100						4	"hgl,mag,upg"	jew	r08	gpg				"usetype,crf"		50	50	red-dmg			1	4	red-mag			1	2	res-cold			5	10	ac%			10	30																																																																0
magic sash + jewel + rune 07 + perfect emerald -> safety belt	1			100						4	"lbl,mag,upg"	jew	r07	gpg				"usetype,crf"		50	50	red-dmg			1	4	red-mag			1	2	res-pois			5	10	ac%			10	30																																																																0
magic kite shield + jewel + rune 04 + perfect emerald -> safety shield	1			100						4	"kit,mag,upg"	jew	r04	gpg				"usetype,crf"		50	50	red-dmg			1	4	red-mag			1	2	res-mag			5	10	ac%			10	30																																																																0
magic breastplate + jewel + rune 05 + perfect emerald -> safety body	1			100						4	"brs,mag,upg"	jew	r05	gpg				"usetype,crf"		50	50	red-dmg			1	4	red-mag			1	2	half-freeze			1	1	ac%			10	30																																																																0
magic amulet + jewel + rune 10 + perfect emerald -> safety amulet	1			100						4	"amul,mag"	jew	r10	gpg				"usetype,crf"		50	50	red-dmg			1	4	red-mag			1	2	block			1	10																																																																					0
magic ring + jewel + rune 11 + perfect emerald -> safety ring	1			100						4	"ring,mag"	jew	r11	gpg				"usetype,crf"		50	50	red-dmg			1	4	red-mag			1	2	vit			1	5																																																																					0
magic spear + jewel + rune 12 + perfect emerald -> safety weapon	1			100						4	"spea,mag"	jew	r12	gpg				"usetype,crf"		50	50	red-dmg			1	4	red-mag			1	2	ac%			5	10																																																																					0
3 rune 10 + 1 chipped topaz -> rune 11	1			100						4	"r10,qty=3"	gcy						r11																																																																																							0
3 rune 11 + 1 chipped amethyst -> rune 12	1			100						4	"r11,qty=3"	gcv						r12																																																																																							0
3 rune 12 + 1 chipped sapphire -> rune 13	1			100						4	"r12,qty=3"	gcb						r13																																																																																							0
3 rune 13 + 1 chipped ruby -> rune 14	1			100						4	"r13,qty=3"	gcr						r14																																																																																							0
3 rune 14 + 1 chipped emerald -> rune 15	1	1		100						4	"r14,qty=3"	gcg						r15																																																																																							0
3 rune 15 + 1 chipped diamond -> rune 16	1	1		100						4	"r15,qty=3"	gcw						r16																																																																																							0
3 rune 16 + 1 flawed topaz -> rune 17	1	1		100						4	"r16,qty=3"	gfy						r17																																																																																							0
3 rune 17 + 1 flawed amethyst -> rune 18	1	1		100						4	"r17,qty=3"	gfv						r18																																																																																							0
3 rune 18 + 1 flawed sapphire -> rune 19	1	1		100						4	"r18,qty=3"	gfb						r19																																																																																							0
3 rune 19 + 1 flawed ruby -> rune 20	1	1		100						4	"r19,qty=3"	gfr						r20																																																																																							0
3 rune 20 + 1 flawed emerald -> rune 21	1	1		100						4	"r20,qty=3"	gfg						r21																																																																																							0
2 rune 21 + 1 flawed diamond -> rune 22	1	1		100						3	"r21,qty=2"	gfw						r22																																																																																							0
2 rune 22 + 1 standard topaz -> rune 23	1	1		100						3	"r22,qty=2"	gsy						r23																																																																																							0
2 rune 23 + 1 standard amethyst -> rune 24	1	1		100						3	"r23,qty=2"	gsv						r24																																																																																							0
2 rune 24 + 1 standard sapphire -> rune 25	1	1		100						3	"r24,qty=2"	gsb						r25																																																																																							0
2 rune 25 + 1 standard ruby -> rune 26	1	1		100						3	"r25,qty=2"	gsr						r26																																																																																							0
2 rune 26 + 1 standard emerald -> rune 27	1	1		100						3	"r26,qty=2"	gsg						r27																																																																																							0
2 rune 27 + 1 standard diamond -> rune 28	1	1		100						3	"r27,qty=2"	gsw						r28																																																																																							0
2 rune 28 + 1 flawless topaz -> rune 29	1	1		100						3	"r28,qty=2"	gly						r29																																																																																							0
2 rune 29 + 1 flawless amethyst -> rune 30	1	1		100						3	"r29,qty=2"	gzv						r30																																																																																							0
2 rune 30 + 1 flawless sapphire -> rune 31	1	1		100						3	"r30,qty=2"	glb						r31																																																																																							0
2 rune 31 + 1 flawless ruby -> rune 32	1	1		100						3	"r31,qty=2"	glr						r32																																																																																							0
2 rune 32 + 1 flawless emerald -> rune 33	1	1		100						3	"r32,qty=2"	glg						r33																																																																																							0
r07 + r10 + 1 perfect topaz + normal torso -> socketed torso	1			100						4	"tors,nor,nos"	r07	r10	gpy				useitem				sock			1	6																																																																															0
r08 + r11 + 1 perfect amethyst + normal weapon -> socketed weapon	1			100						4	"weap,nor,nos"	r08	r11	gpv				useitem				sock			1	6																																																																															0
r08 + r10 + 1 perfect sapphire + normal helm -> socketed helm	1			100						4	"helm,nor,nos"	r08	r10	gpb				useitem				sock			1	6																																																																															0
r07 + r11 + 1 perfect ruby + normal shield -> socketed shield	1			100						4	"shld,nor,nos"	r07	r11	gpr				useitem				sock			1	6																																																																															0
r02 + 1 chipped gem + low weapon -> normal weapon	1			100						3	"weap,low"	r02	gem0					"usetype,nor"																																																																																							0
r01 + 1 chipped gem + low armor -> normal armor	1			100						3	"armo,low"	r01	gem0					"usetype,nor"																																																																																							0
r08 + r12 + perfect emerald + basic unique weapon -> exceptional unique weapon	1			100						4	"weap,bas,uni"	r08	r12	gpg				"useitem,mod,exc"				levelreq			5	5																																																																															0
r07 + r13 + perfect diamond + basic unique armor -> exceptional unique armor	1			100						4	"armo,bas,uni"	r07	r13	gpw				"useitem,mod,exc"				levelreq			5	5																																																																															0
r17 + r21 + perfect emerald + exceptional unique weapon -> elite unique weapon	1	1		100						4	"weap,exc,uni"	r17	r21	gpg				"useitem,mod,eli"				levelreq			7	7																																																																															0
r18 + r20 + perfect diamond + exceptional unique armor -> elite unique armor	1	1		100						4	"armo,exc,uni"	r18	r20	gpw				"useitem,mod,eli"				levelreq			7	7																																																																															0
r09 + r11 + perfect sapphire + basic rare weapon -> exceptional rare weapon	1			100						4	"weap,bas,rar"	r09	r11	gpb				"useitem,mod,exc"				levelreq			5	5																																																																															0
r08 + r10 + perfect amethyst + basic rare armor -> exceptional rare armor	1			100						4	"armo,bas,rar"	r08	r10	gpv				"useitem,mod,exc"				levelreq			5	5																																																																															0
r19 + r22 + perfect sapphire + exceptional rare weapon -> elite rare weapon	1			100						4	"weap,exc,rar"	r19	r22	gpb				"useitem,mod,eli"				levelreq			7	7																																																																															0
r18 + r21 + perfect amethyst + exceptional rare armor -> elite rare armor	1			100						4	"armo,exc,rar"	r18	r21	gpv				"useitem,mod,eli"				levelreq			7	7																																																																															0
r09 + weapon -> repair	1			100						2	"weap,noe"	r09						"useitem,rep,qty=255"																																																																																							0
r08 + armor -> repair	1			100						2	"armo,noe"	r08						"useitem,rep,qty=255"																																																																																							0
r09 + weapon + chipped gem -> repair + recharge	1			100						3	"weap,noe"	r09	gem0					"useitem,rep,rch,qty=255"																																																																																							0
r08 + armor + flawed gem -> repair + recharge	1			100						3	"armo,noe"	r08	gem1					"useitem,rep,rch,qty=255"																																																																																							0
r15 + tsc + any socketed item -> unsocket (destroy gems)	1			100						3	"any,sock"	r15	tsc					"useitem,uns"																																																																																							0
r08 + jew + superior armor -> tempered armor				100						3	"armo,hiq,nos"	jew	r08					"useitem,tmp"																																																																																							0
r08 + jew + superior weapon -> tempered weapon				100						3	"weap,hiq,nos"	jew	r08					"useitem,tmp"																																																																																							0
r08 + jew + magic ring -> tempered ring				100						3	"ring,mag"	jew	r08					"usetype,tmp"				levelreq			3	3																																																																															0
r08 + jew + magic amulet -> tempered amulet				100						3	"amu,mag"	jew	r08					"usetype,tmp"				levelreq			5	5																																																																															0
r01 + gcv + tempered weapon -> +30-50 ar				100						3	"weap,tmp"	r01	gcv					useitem				levelreq			2	2	att			30	50																																																																										0
"3 chipped gems + 1 magic weapon -> socketed, magic weapon"	1			0						4	"weap,mag"	"gem0,qty=3"						"usetype,mag"	25		50	sock			1	2																																																																															0
Pandemonium key	1			100	28					3	pk1	pk2	pk3					Pandemonium Portal																																																																																							0
Pandemonium Finale key	1			100	28					3	dhn	bey	mbr					Pandemonium Finale Portal																																																																																							0
Disenchanting	1			100						2	"any,mag"	tsc						de1																													c03																																																										0
Rare Disenchanting	1			100	3	362	2			2	"any,rar"	tsc						de2																													"c03,qty=2"																																																										0
Set Disenchanting	1			100						2	"any,set"	tsc						de3																													"c03,qty=2"																																																										0
Unique Disenchanting	1			100	3	362	5			2	"any,uni"	tsc						de4																													"c03,qty=3"																																																										0
Reroll Magic, flux	1			100	3	362	2			3	"any,mag"	de1	c01					"usetype,mag"																													c03																																																										0
Reroll Rare, flux	1			100	3	362	4			3	"any,rar"	de2	c01					"usetype,rar"																													c03																																																										0
Reroll Unique, flux	1			100	3	362	6			3	"any,uni"	de4	c01					"usetype,uni"																													c03																																																										0
Essence Burn Y	1			100						2	gcy	c01						de9																													de1																																																										0
Essence Burn B	1			100						2	gcb	c01						de5																													de1																																																										0
Essence Burn V	1			100						2	gcv	c01						de7																													de1																																																										0
Essence Burn R	1			100						2	gcr	c01						de6																													de1																																																										0
Essence Burn W	1			100						2	skc	c01						de0																													de1																																																										0
Essence Burn G	1			100						2	gcg	c01						de8																													de1																																																										0
Chipped Essence Y	1			100						2	de9	de1						gcy																																																																																							0
Chipped Essence B	1			100						2	de5	de1						gcb																																																																																							0
Chipped Essence V	1			100						2	de7	de1						gcv																																																																																							0
Chipped Essence R	1			100						2	de6	de1						gcr																																																																																							0
Chipped Essence W	1			100						2	de0	de1						skc																																																																																							0
Chipped Essence G	1			100						2	de8	de1						gcg																																																																																							0
Flawed Essence Y	1			100	3	362	2			3	"de9,qty=2"	de1						gfy																																																																																							0
Flawed Essence B	1			100	3	362	2			3	"de5,qty=2"	de1						gfb																																																																																							0
Flawed Essence V	1			100	3	362	2			3	"de7,qty=2"	de1						gfv																																																																																							0
Flawed Essence R	1			100	3	362	2			3	"de6,qty=2"	de1						gfr																																																																																							0
Flawed Essence W	1			100	3	362	2			3	"de0,qty=2"	de1						skf																																																																																							0
Flawed Essence G	1			100	3	362	2			3	"de8,qty=2"	de1						gfg																																																																																							0
Standard Essence Y	1			100	3	362	3			4	"de9,qty=3"	de2						gsy																																																																																							0
Standard Essence B	1			100	3	362	3			4	"de5,qty=3"	de2						gsb																																																																																							0
Standard Essence V	1			100	3	362	3			4	"de7,qty=3"	de2						gsv																																																																																							0
Standard Essence R	1			100	3	362	3			4	"de6,qty=3"	de2						gsr																																																																																							0
Standard Essence W	1			100	3	362	3			4	"de0,qty=3"	de2						sku																																																																																							0
Standard Essence G	1			100	3	362	3			4	"de8,qty=3"	de2						gsg																																																																																							0
Flawless Essence Y	1			100	3	362	4			5	"de9,qty=4"	de3						gly																																																																																							0
Flawless Essence B	1			100	3	362	4			5	"de5,qty=4"	de3						glb																																																																																							0
Flawless Essence V	1			100	3	362	4			5	"de7,qty=4"	de3						gzv																																																																																							0
Flawless Essence R	1			100	3	362	4			5	"de6,qty=4"	de3						glr																																																																																							0
Flawless Essence W	1			100	3	362	4			5	"de0,qty=4"	de3						skl																																																																																							0
Flawless Essence G	1			100	3	362	4			5	"de8,qty=4"	de3						glg																																																																																							0
Perfect Essence Y	1			100	3	362	5			6	"de9,qty=5"	de4						gpy																																																																																							0
Perfect Essence B	1			100	3	362	5			6	"de5,qty=5"	de4						gpb																																																																																							0
Perfect Essence V	1			100	3	362	5			6	"de7,qty=5"	de4						gpv																																																																																							0
Perfect Essence R	1			100	3	362	5			6	"de6,qty=5"	de4						gpr																																																																																							0
Perfect Essence W	1			100	3	362	5			6	"de0,qty=5"	de4						skz																																																																																							0
Perfect Essence G	1			100	3	362	5			6	"de8,qty=5"	de4						gpg																																																																																							0
Upgrade de1 to de2	1			100						4	"de1,qty=3"	isc						de2																																																																																							0
Upgrade de2 to de3	1			100						4	"de2,qty=3"	isc						de3																																																																																							0
Upgrade de3 to de4	1			100						4	"de3,qty=3"	isc						de4																																																																																							0
Downgrade de4 to de3	1			100						2	de4	isc						"de3,qty=3"																																																																																							0
Downgrade de3 to de2	1			100						2	de3	isc						"de2,qty=3"																																																																																							0
Downgrade de2 to de1	1			100						2	de2	isc						"de1,qty=3"																																																																																							0
Upgrade to Rare	1			100	3	362	2			5	"any,mag"	"de2,qty=3"	gem4					"usetype,rar"																																																																																							0
Upgrade to Unique	1			100	3	362	4			5	"any,rar"	"de4,qty=3"	gem4					"usetype,uni"																																																																																							0
Add 1 socket to rare	1			100	3	362	2			2	"any,rar,nos"	de2						useitem				sock			1	1																					c03																																																										0
Add 2 socket to rare	1			100	3	362	3			3	"any,rar,nos"	"de2,qty=2"						useitem				sock			2	2																					c03																																																										0
Add 3 socket to rare	1			100	3	362	4			4	"any,rar,nos"	"de2,qty=3"						useitem				sock			3	3																					c03																																																										0
Add 4 socket to rare	1			100	3	362	5			5	"any,rar,nos"	"de2,qty=4"						useitem				sock			4	4																					c03																																																										0
Add 5 socket to rare	1			100	3	362	6			6	"any,rar,nos"	"de2,qty=5"						useitem				sock			5	5																					c03																																																										0
Add 6 socket to rare	1			100	3	362	7			7	"any,rar,nos"	"de2,qty=6"						useitem				sock			6	6																					c03																																																										0
Add 1 socket to unique	1			100	3	362	2			2	"any,uni,nos"	de4						useitem				sock			1	1																					c03																																																										0
Add 2 socket to unique	1			100	3	362	3			3	"any,uni,nos"	"de4,qty=2"						useitem				sock			2	2																					c03																																																										0
Add 3 socket to unique	1			100	3	362	4			4	"any,uni,nos"	"de4,qty=3"						useitem				sock			3	3																					c03																																																										0
Add 4 socket to unique	1			100	3	362	5			5	"any,uni,nos"	"de4,qty=4"						useitem				sock			4	4																					c03																																																										0
Add 5 socket to unique	1			100	3	362	6			6	"any,uni,nos"	"de4,qty=5"						useitem				sock			5	5																					c03																																																										0
Add 6 socket to unique	1			100	3	362	7			7	"any,uni,nos"	"de4,qty=6"						useitem				sock			6	6																					c03																																																										0
Add 20 cold damage to ANY item	1			100	3	362	5			5	"any,uni"	de4	"de5,qty=3"					useitem				dmg-cold			20	20																					c03																																																										0
Add 20 light damage to ANY item	1			100	3	362	5			5	"any,uni"	de4	"de9,qty=3"					useitem				dmg-ltng			20	20																					c03																																																										0
Add 20 fire damage to ANY item	1			100	3	362	5			5	"any,uni"	de4	"de6,qty=3"					useitem				dmg-fire			20	20																					c03																																																										0
+5 dexterity to ANY item	1			100	3	362	4			3	"any,uni"	de4	de8					useitem				dex			5	5																					c03																																																										0
+5 strength to ANY item	1			100	3	362	4			3	"any,uni"	de4	de7					useitem				str			5	5																					c03																																																										0
+5 vitality to ANY item	1			100	3	362	4			3	"any,uni"	de4	de6					useitem				vit			5	5																					c03																																																										0
+5 energy to ANY item	1			100	3	362	4			3	"any,uni"	de4	de0					useitem				enr			5	5																					c03																																																										0
Flawed Sapphire EB	1			100	3	362	2			2	gfb	c01						de5																													de1																													gcb																													0
Sapphire EB	1			100	3	362	3			2	gsb	c01						de5																													de2																													gfb																													0
Flawless Sapphire EB	1			100	3	362	4			2	glb	c01						de5																													de3																													gsb																													0
Perfect Sapphire EB	1			100	3	362	5			2	gpb	c01						de5																													de4																													glb																													0
Flawed Topaz EB	1			100	3	362	2			2	gfy	c01						de9																													de1																													gcy																													0
Topaz EB	1			100	3	362	3			2	gsy	c01						de9																													de2																													gfy																													0
Flawless Topaz EB	1			100	3	362	4			2	gly	c01						de9																													de3																													gsy																													0
Perfect Topaz EB	1			100	3	362	5			2	gpy	c01						de9																													de4																													gly																													0
Flawed Ruby EB	1			100	3	362	2			2	gfr	c01						de6																													de1																													gcr																													0
Ruby EB	1			100	3	362	3			2	gsr	c01						de6																													de2																													gfr																													0
Flawless Ruby EB	1			100	3	362	4			2	glr	c01						de6																													de3																													gsr																													0
Perfect Ruby EB	1			100	3	362	5			2	gpr	c01						de6																													de4																													glr																													0
Flawed Amethyst EB	1			100	3	362	2			2	gfv	c01						de7																													de1																													gcv																													0
Amethyst EB	1			100	3	362	3			2	gsv	c01						de7																													de2																													gfv																													0
Flawless Amethyst EB	1			100	3	362	4			2	gzv	c01						de7																													de3																													gsv																													0
Perfect Amethyst EB	1			100	3	362	5			2	gpv	c01						de7																													de4																													gzv																													0
Flawed Skull EB	1			100	3	362	2			2	skf	c01						de0																													de1																													skc																													0
Skull EB	1			100	3	362	3			2	skl	c01						de0																													de2																													skf																													0
Flawless Skull EB	1			100	3	362	4			2	sku	c01						de0																													de3																													skl																													0
Perfect Skull EB	1			100	3	362	5			2	skz	c01						de0																													de4																													sku																													0
Flawed Emerald EB	1			100	3	362	2			2	gfg	c01						de8																													de1																													gcg																													0
Emerald EB	1			100	3	362	3			2	gsg	c01						de8																													de2																													gfg																													0
Flawless Emerald EB	1			100	3	362	4			2	glg	c01						de8																													de3																													gsg																													0
Perfect Emerald EB	1			100	3	362	5			2	gpg	c01						de8																													de4																													glg																													0
Begin Black Hole				100						2	c02	c01						useitem				cube-lvl			1	1	cube-exp			0	0	cube-explvl			500	500	cube-lvl1			1	1																																																																0
Add +10 Experience	1			100						2	c02	c03						useitem				cube-exp			10	10	cube-explvl			-10	-10																																																																										0
Upgrade to Level 2	1			100	15	361	500			4	c02	c03	c01	gsw				useitem				cube-lvl			1	1	cube-exp			0	0	cube-explvl			1000	1000	cube-lvl2			1	1	cube-lvl1			-1	-1																																																											0
Upgrade to level 3	1			100	15	361	1000			5	c02	c03	c04	"c05,qty=2"				useitem				cube-lvl			1	1	cube-exp			0	0	cube-explvl			1500	1500	cube-lvl3			1	1	cube-lvl2			-1	-1																																																											0
Upgrade to level 4	1			100	15	361	1500			4	c02	c03	glw	c06				useitem				cube-lvl			1	1	cube-exp			0	0	cube-explvl			2200	2200	cube-lvl4			1	1	cube-lvl3			-1	-1																																																											0
Upgrade to level 5	1			100	15	361	2200			5	c02	c03	c07	"de4,qty=2"				useitem				cube-lvl			1	1	cube-exp			0	0	cube-explvl			3100	3100	cube-lvl5			1	1	cube-lvl4			-1	-1																																																											0
Upgrade to level 6	1			100	15	361	3100			6	c02	c03	c08	"c09,qty=3"				useitem				cube-lvl			1	1	cube-exp			0	0	cube-explvl			4000	4000	cube-lvl6			1	1	cube-lvl5			-1	-1																																																											0
Upgrade to level 7	1			100	15	361	4000			8	c02	c03	gpw	"c10,qty=5"				useitem				cube-lvl			1	1	cube-exp			0	0	cube-explvl			5000	5000	cube-lvl7			1	1	cube-lvl6			-1	-1																																																											0
Upgrade to level 8	1			100	15	361	5000			5	c02	c03	c11	"r21,qty=2"				useitem				cube-lvl			1	1	cube-exp			0	0	cube-explvl			6000	6000	cube-lvl8			1	1	cube-lvl7			-1	-1																																																											0
Upgrade to level 9	1			100	15	361	6000			5	c02	c03	r25	de4	c12			useitem				cube-lvl			1	1	cube-exp			0	0	cube-explvl			7000	7000	cube-lvl9			1	1	cube-lvl8			-1	-1																																																											0
Upgrade to MAX LVL	1			100	15	361	7000			12	c02	c03	"c06,qty=2"	"c07,qty=2"	"c08,qty=2"	"r33,qty=4"		useitem				cube-lvl			1	1	cube-exp			0	0	cube-explvl			0	0	cube-lvl10			1	1	cube-lvl9			-1	-1																																																											0
Oil Potion + Water = Sand x3	1			100						2	ops	c01						c05																													c05																													c05																													0
Expl Potion + Water = Sand x2	1			100						2	opm	c01						c05																													c05																																																										0
Fulm Potion + Water = Sand	1			100						2	opl	c01						c05																																																																																							0
Rancid G Potion + Water = Acid	1			100	3	362	2			2	gps	c01						c04																													c04																													c04																													0
Choking G Potion + Water = Acid	1			100	3	362	2			2	gpm	c01						c04																													c04																													6																													0
Strangling G Potion + Water = Acid	1			100	3	362	2			2	gpl	c01						c04																																																																																							0
Magic Water + Magic Herb = Lightning S Pot	1			100						2	"c01,mag"	"hrb,mag"						c36																													c03																																																										0
Water + Magic Herb = Hado Pot	1			100						2	c01	"hrb,mag"						c37																													c03																																																										0
Herb 3 + Water = HP3	1			100						4	c01	"hrb,qty=3"						hp3																													c03																																																										0
Herb 4 + Water = HP4	1			100						5	c01	"hrb,qty=4"						hp4																													c03																																																										0
Herb 5 + Water = HP5	1			100						6	c01	"hrb,qty=5"						hp5																													c03																																																										0
Magic Water + Sand + Herb = Phys S pot	1			100						3	"c01,mag"	c05	hrb					c31																													c03																																																										0
Herb 2 + Sand + Water = MP2	1			100						4	c01	"hrb,qty=2"	c05					mp2																													c03																																																										0
Herb 3 + Sand + Water = MP3	1			100						5	c01	"hrb,qty=3"	c05					mp3																													c03																																																										0
Herb 4 + Sand + Water = MP4	1			100						6	c01	"hrb,qty=4"	c05					mp4																													c03																																																										0
Herb 5 + Sand + Water = MP5	1			100						7	c01	"hrb,qty=5"	c05					mp5																													c03																																																										0
Herb 2 + Sand 2 + Water = Flametongue Potion	1			100	3	362	5			5	c01	"hrb,qty=2"	"c05,qty=2"					c21																													"c03,qty=5"																																																										0
Herb 3 + Water 3 = Frostmourne Potion	1			100	3	362	7			6	"c01,qty=3"	"hrb,qty=3"						c22																													"c03,qty=5"																																																										0
Herb 1 + Water 3 = Thawing Potion	1			100						4	"c01,qty=3"	hrb						wms																													c03																																																										0
Herb 3 + Water 3 + Flux 1 = Thorns Potion	1			100						7	"c01,qty=3"	"hrb,qty=3"	de1					c25																													c03																																																										0
Water 3 + Herb 1 + Flux 1 = Mag Abs Pot	1			100	3	362	9			5	"c01,qty=3"	hrb	de1					c26																													c03																																																										0
Water 2 + Herb 1 + Flux 1 = Fire Abs Pot	1			100	3	362	9			4	"c01,qty=2"	hrb	de1					c23																													c03																																																										0
Water 1 + Herb 1 + Flux 1 = Cold Abs Pot	1			100	3	362	9			3	c01	hrb	de1					c24																													c03																																																										0
Water 1 + Herb 2 + Flux 1 = Light Abs Pot	1			100	3	362	9			4	c01	"hrb,qty=2"	de1					c27																													c03																																																										0
Water 3 + Herb 3 + Sand 1 = Undead Pot	1			100	3	362	10			7	"c01,qty=3"	"hrb,qty=3"	c05					c29																													c03																																																										0
Water 3 + Herb 3 + Sand 2 = Demon Pot	1			100	3	362	10			8	"c01,qty=3"	"hrb,qty=3"	"c05,qty=2"					c30																													c03																																																										0
DE2 1 + Water 1 + Herb 1 = Pois Resist Pot	1			100	3	362	6			3	c01	hrb	de2					c15																													c03																																																										0
DE2 1 + Water 1 + Herb 2 = Fire Resist Pot	1			100	3	362	6			4	c01	"hrb,qty=2"	de2					c16																													c03																																																										0
DE2 1 + Water 1 + Herb 3 = Cold Resist Pot	1			100	3	362	6			5	c01	"hrb,qty=3"	de2					c17																													c03																																																										0
DE2 1 + Water 1 + Herb 4 = LTNG Resist Pot	1			100	3	362	6			6	c01	"hrb,qty=4"	de2					c18																													c03																																																										0
DE2 2 + Water 3 + Herb 1 = Pure Blood Pot	1			100						6	"c01,qty=3"	hrb	"de2,qty=2"					c19																													c03																																																										0
DE3 1 + Water 1 + Sand 1 = Health Reg Pot				100						3	c01	de3	c05					c13																													c03																																																										0
DE3 1 + Water 1 + Sand 2 = Mana Reg Pot				100						4	c01	de3	"c05,qty=2					c14																													c03																																																										0
DE4 1 + Water 3 + Sand 2 = Focus Pot	1			100	3	362	8			6	"c01,qty=3"	de4	"c05,qty=2"					c20																													c03																																																										0
DE4 1 + Water 3 + Herb 2 = Open Wounds Pot	1			100	3	362	8			6	"c01,qty=3"	"hrb,qty=2"	de4					c28																													c03																																																										0
Magic Water + 5 Flux = Jewel, Same Props	1			100						6	"c01,mag"	"de1,qty=5"						"jew,mod"																													c03																																																										0
Rare Water + 5 Flux = Jewel, Same Props	1			100						6	"c01,rar"	"de1,qty=5"						"jew,rar,mod"																													c03																																																										0
Herb 1 + Sand + Water = MP1	1			100						3	c01	hrb	c05					mp1																													c03																																																										0
Magic Water + Acid + Herb = Mag S Pot	1			100						3	"c01,mag"	c04	hrb					c32																													c03																																																										0
Magic Water + Acid x2 = Poison S Pot	1			100						3	"c01,mag"	"c04,qty=2"						c33																													c03																																																										0
Magic Water + Thawing Potion = Cold S Pot	1			100						2	"c01,mag"	wms						c34																													c03																																																										0
Magic Water + Sand x2 = Fire S Pot	1			100						3	"c01,mag"	"c05,qty=2"						c35																													c03																																																										0
Herb 2 + Water = HP2	1			100						3	c01	"hrb,qty=2"						hp2																													c03																																																										0
Herb 1 + Water = HP1	1			100						2	c01	hrb						hp1																													c03																																																										0
Water + Magic Sand = Smash Pot	1			100						2	c01	"c05,mag"						c38																													c03																																																										0
Water + Magic Acid = Charge Pot	1			100						2	c01	"c04,mag"						c39																													c03																																																										0
Patch 0.02																																																																																																									0
Magic Herb + 5 Flux = Jewel, Same Props	1			100	3	362	2			6	"hrb,mag"	"de1,qty=5"						"jew,mag,mod"																													c03																																																										0
Rare Herb + 5 Flux = Jewel, Same Props	1			100	3	362	3			6	"hrb,rar"	"de1,qty=5"						"jew,rar,mod"																													c03																																																										0
Magic Sand + 5 Flux = Jewel, Same Props	1			100	3	362	2			6	"c05,mag"	"de1,qty=5"						"jew,mag,mod"																													c03																																																										0
Rare Sand + 5 Flux = Jewel, Same Props	1			100	3	362	3			6	"c05,rar"	"de1,qty=5"						"jew,rar,mod"																													c03																																																										0
Magic Acid + 5 Flux = Jewel, Same Props	1			100	3	362	2			6	"c04,mag"	"de1,qty=5"						"jew,mag,mod"																													c03																																																										0
Rare Acid + 5 Flux = Jewel, Same Props	1			100	3	362	3			6	"c04,rar"	"de1,qty=5"						"jew,rar,mod"																													c03																																																										0
Magic to Rare (Water) [Fire SDMG]	1			100	3	362	2			5	"c01,mag,qty=3"	"c05,mag"	de1					"c01,rar,mod"				sdmg-fire	25		10	10																					c03																																																										0
Magic to Rare (Water) [Cold SDMG]	1			100	3	362	2			5	"c01,mag,qty=3"	"hrb,mag"	de1					"c01,rar,mod"				sdmg-cold	25		10	10																					c03																																																										0
Magic to Rare (Water) [LTNG SDMG]	1			100	3	362	2			5	"c01,mag,qty=3"	"c04,mag"	de1					"c01,rar,mod"				sdmg-ltng	25		10	10																					c03																																																										0
Magic to Rare (Herb) [Focus]	1			100	3	362	3			5	"hrb,mag,qty=3"	"c01,mag"	de1					"hrb,rar,mod"				att%	25		25	25																					c03																																																										0
Magic to Rare (Herb) [Open Wounds]	1			100	3	362	3			5	"hrb,mag,qty=3"	"c04,mag"	de1					"hrb,rar,mod"				openwounds	25		30	30																					c03																																																										0
Magic to Rare (Herb) [Magic Find]	1			100	3	362	3			5	"hrb,mag,qty=3"	"c05,mag"	de1					"hrb,rar,mod"				mag%	25		40	40																					c03																																																										0
Magic to Rare (Sand) [Mana Regen]	1			100	3	362	4			5	"c05,mag,qty=3"	"c01,mag"	de1					"c05,rar,mod"				regen-mana	25		20	20																					c03																																																										0
Magic to Rare (Sand) [Life Regen]	1			100	3	362	4			5	"c05,mag,qty=3"	"hrb,mag"	de1					"c05,rar,mod"				regen	25		20	20																					c03																																																										0
Magic to Rare (Sand) [Mana after kill]	1			100	3	362	4			5	"c05,mag,qty=3"	"c04,mag"	de1					"c05,rar,mod"				mana-kill	25		15	15																					c03																																																										0
Magic to Rare (Acid) [Poison Damage]	1			100	3	362	5			5	"c04,mag,qty=3"	"hrb,mag"	de1					"c04,rar,mod"				pois-max	25		100	100																					c03																																																										0
Magic to Rare (Acid) [Poison Resist]	1			100	3	362	5			5	"c04,mag,qty=3"	"c01,mag"	de1					"c04,rar,mod"				res-pois	25		25	25																					c03																																																										0
Magic to Rare (Acid) [Poison Spell Damage]	1			100	3	362	5			5	"c04,mag,qty=3"	"c05,mag"	de1					"c04,rar,mod"				sdmg-pois	25		10	10																					c03																																																										0
3 rune 10 -> rune 11	1			100						3	"r10,qty=3"							r11																																																																																							0
3 rune 11 -> rune 12	1			100						3	"r11,qty=3"							r12																																																																																							0
3 rune 12 -> rune 13	1			100						3	"r12,qty=3"							r13																																																																																							0
3 rune 13 -> rune 14	1			100						3	"r13,qty=3"							r14																																																																																							0
3 rune 14 -> rune 15	1			100						3	"r14,qty=3"							r15																																																																																							0
3 rune 15 -> rune 16	1			100						3	"r15,qty=3"							r16																																																																																							0
3 rune 16 -> rune 17	1			100						3	"r16,qty=3"							r17																																																																																							0
3 rune 17 -> rune 18	1			100	3	362	2			3	"r17,qty=3"							r18																																																																																							0
3 rune 18 -> rune 19	1			100	3	362	2			3	"r18,qty=3"							r19																																																																																							0
3 rune 19 -> rune 20	1			100	3	362	3			3	"r19,qty=3"							r20																																																																																							0
3 rune 20 -> rune 21	1			100	3	362	3			3	"r20,qty=3"							r21																																																																																							0
3 rune 21 -> rune 22	1			100	3	362	4			3	"r21,qty=3"							r22																																																																																							0
3 rune 22 -> rune 23	1			100	3	362	4			3	"r22,qty=3"							r23																																																																																							0
3 rune 23 -> rune 24	1			100	3	362	5			3	"r23,qty=3"							r24																																																																																							0
3 rune 24 -> rune 25	1			100	3	362	5			3	"r24,qty=3"							r25																																																																																							0
3 rune 25 -> rune 26	1			100	3	362	6			3	"r25,qty=3"							r26																																																																																							0
3 rune 26 -> rune 27	1			100	3	362	6			3	"r26,qty=3"							r27																																																																																							0
3 rune 27 -> rune 28	1			100	3	362	7			3	"r27,qty=3"							r28																																																																																							0
3 rune 28 -> rune 29	1			100	3	362	7			3	"r28,qty=3"							r29																																																																																							0
3 rune 29 -> rune 30	1			100	3	362	8			3	"r29,qty=3"							r30																																																																																							0
3 rune 30 -> rune 31	1			100	3	362	8			3	"r30,qty=3"							r31																																																																																							0
3 rune 31 -> rune 32	1			100	3	362	9			3	"r31,qty=3"							r32																																																																																							0
3 rune 32 -> rune 33	1			100	3	362	9			3	"r32,qty=3"							r33																																																																																							0
Magic Water + Charm = Crafted Charm	1			100	3	362	10			2	"c01,mag"	"char,mag"						"char,crf,mod"				hp			100	100	regen			12	12	lifesteal			10	10	levelreq			30	30						c03																																																										0
Magic Herb + Charm = Crafted Charm	1			100	3	362	10			2	"hrb,mag"	"char,mag"						"char,crf,mod"				allskills			1	3	sor			1	1	dru			1	1	nec			1	1						c03																																																										0
Magic Sand + Charm = Crafted Charm	1			100	3	362	10			2	"c05,mag"	"char,mag"						"char,crf,mod"				mana			100	100	regen-mana			40	40	manasteal			10	10	levelreq			30	30						c03																																																										0
Magic Acid + Charm = Crafted Charm	1			100	3	362	10			2	"c04,mag"	"char,mag"						"char,crf,mod"				dmg%			120	120	att%			100	100	levelreq			30	30											c03																																																										0
Water + Mote = Lucky Charm	1			100						2	cm5	c01						"cm4,uni"				levelup-skill		401	100	1	aura		Realistic Game Mode	1	1																																																																										0
Patch 0.03																																																																																																									0
Magic Herb + Chipped Gem + Magic Water = Brilliant Elixir	1			100	3	362	9			3	"hrb,mag"	gem0	"c01,mag"					"c03,qty=4"																													c39																																																										0
Magic Water + TP and Identify Scroll = Swift Elixir	1			100						3	"c01,mag"	tsc	isc					c03																													c40																																																										0
Magic Sand + Magic Acid + Flawed Gem = Elixir of Speed	1			100	3	362	5			3	"c05,mag"	"c04,mag"	gem1					"c03,qty=2"																													c41																																																										0
Flawed Gem + Magic Water = Elixir of the Bear	1			100	3	362	2			2	gem1	"c01,mag"						"c03,qty=2"																													c42																																																										0
Rare Sand + Magic Water + TP Scroll = Elixir of Relapse	1			100	3	362	7			3	"c05,rar"	"c01,mag"	tsc					"c03=3"																													c43																																																										0
Mark of the Wild + Rare Water = Elixir of Fainting	1			100						2	c12	"c01,rar"						"c03,qty=4"																													c44																																																										0
Lucky Charm + Magic Herb = Add +5% Magic Find to Charm	1			100	4	390	39			2	"cm4,uni"	"hrb,mag"						useitem				mag%			5	5	magicfinder			1	1																c03																																																										0
2 Waters + Rare Item = Vitality Elixir	1			100						3	"c01,qty=2"	"weap,rar"						c48																													c03																																																										0
Acid + Rare Item = Strength Elixir	1			100						2	c04	"weap,rar"						c46																													c03																																																										0
Herb + Rare Item = Dexterity Elixir	1			100						2	hrb	"weap,rar"						c47																													c03																																																										0
Sand + Rare Item = Energy Elixir	1			100						2	c05	"weap,rar"						c45																													c03																																																										0
Soulbender Brain + Rare Item = Greater Vitality Elixir	1			100						2	c09	"weap,rar"						c52	50																												c03																																																										0
Arcane Brain + Rare Item = Greater Energy Elixir	1			100						2	c10	"weap,rar"						c53	50																												c03																																																										0
Chemical Agressor + Rare Item = Greater Strength Elixir	1			100						2	c11	"weap,rar"						c50	50																												c03																																																										0
Mark of the Wild + Rare Item = Greater Dexterity Elixir	1			100						2	c12	"weap,rar"						c51	50																												c03																																																										0
Greater Strength	1			100	3	12	50			2	c02	c50						useitem				str			10	10																																																																															0
Greater Dexterity	1			100	3	12	50			2	c02	c51						useitem				dex			10	10																																																																															0
Greater Vitality	1			100	3	12	50			2	c02	c52						useitem				vit			10	10																																																																															0
Greater Energy	1			100	3	12	50			2	c02	c53						useitem				enr			10	10																																																																															0
Strength Elixir	1			100						2	c02	c46						useitem				str			1	1																																																																															0
Dexterity Elixir	1			100						2	c02	c47						useitem				dex			1	1																																																																															0
Vitality Elixir	1			100						2	c02	c48						useitem				vit			1	1																																																																															0
Energy Elixir	1			100						2	c02	c49						useitem				enr			1	1																																																																															0
2 Flayed Books + Identify Scroll = Book of Identify	1			100						3	"j01,qty=2"	isc						ibk																																																																																							0
2 Flayed Books + TP Scroll = Book of TP	1			100						3	"j01,qty=2"	tsc						tbk																																																																																							0
Old Coins + Scroll of Identify = Rare Ring of Greed	1			100						2	j04	isc						"rin,rar"				gold%			100	100	mag%			100	100																																																																										0
Dusty Papers + String = Identify Scroll	1			100						2	j05	j03						isc																																																																																							0
Mound of Dust + Identify Scroll = Flux	1			100						2	j06	isc						de1																																																																																							0
Empty Vial + Rancid Gas Potion = Acid	1			100						2	j07	gps						c04																																																																																							0
Bloodstained Fabric + Magic Water = Magic Cap	1			100						2	j08	"c01,mag"						"cap,mag"																																																																																							0
Bloodstained Fabric + Rare Water = Rare Cap	1			100						2	j08	"c01,rar"						"cap,rar"																																																																																							0
2 Bloodstained Fabric + Magic Water = Magic Gloves	1			100						3	"j08,qty=2"	"c01,mag"						"lgl,mag"																																																																																							0
2 Bloodstained Fabric + Rare Water = Rare Gloves	1			100						3	"j08,qty=2"	"c01,rar"						"lgl,rar"																																																																																							0
3 Bloodstained Fabric + Magic Water = Magic Boots	1			100						4	"j08,qty=3"	"c01,mag"						"lgt,mag"																																																																																							0
3 Bloodstained Fabric + Rare Water = Rare Boots	1			100						4	"j08,qty=3"	"c01,rar"						"lgt,rar"																																																																																							0
Bleeding Heart + Water = Potion	1			100						2	j09	c01						hp6																																																																																							0
2 Bleeding Hearts + Water = Potion +	1			100						3	"j09,qty=2"	c01						hp7																																																																																							0
3 Bleeding Hearts + Water = Potion ++	1			100						4	"j09,qty=3"	c01						hp8																																																																																							0
Bleeding Heart + Water + Sand = Ether	1			100						3	j09	c01	c05					mp6																																																																																							0
2 Bleeding Hearts + Water + Sand = Ether +	1			100						4	"j09,qty=2"	c01	c05					mp7																																																																																							0
3 Bleeding Hearts + Water + Sand = Ether ++	1			100						5	"j09,qty=3"	c01	c05					mp8																																																																																							0
3 Bones = Chipped Skull	1			100						3	"j10,qty=3"							skc																																																																																							0
Bones + Water = Flux	1			100						2	j10	c01						de1																																																																																							0
Ancient Texts + String = Identify Scroll	1			100						2	j11	j03						isc																																																																																							0
Cracked Fossil + 2 Acid = Chipped Diamond	1			100						3	j12	"c04,qty=2"						gcw																																																																																							0
Cracked Fossil + Rare Water = Charm	1			100						2	j12	"c01,rar"						"char,mag"																																																																																							0
Animal Horn + Rare Water = Charm	1			100						2	j13	"c01,rar"						"char,mag"																																																																																							0
Vial of Strange Liquid + Herb + Water = Elixir of Speed	1			100						3	j14	hrb	c01					c42																																																																																							0
Vial of Strange Liquid + Herb + Acid = Elixir of Poison Resist	1			100						3	j14	hrb	c04					c15																																																																																							0
3 Etched Stones = El Rune	1			100						3	"j15,qty=3"							r01																																																																																							0
6 Etched Stones = Eld Rune	1			100						6	"j15,qty=6"							r02																																																																																							0
9 Etched Stones = Tir Rune	1			100						9	"j15,qty=9"							r03																																																																																							0
12 Etched Stones = Nef Rune	1			100						12	"j15,qty=12"							r04																																																																																							0
Runed Tablet + Etched Stone = El Rune	1			100						2	j16	j15						r01																																																																																							0
3 Runed Tablets = Eld Rune	1			100						3	"j16,qty=3"							r02																																																																																							0
Benign Amulet + Rare Acid = Agressive Rare Amulet	1			100						2	j17	"c04,rar"						"amu,rar"				att%			50	50	dmg%			50	50																																																																										0
Benign Amulet + Rare Sand = Defensive Rare Amulet	1			100						2	j17	"c05,rar"						"amu,rar"				ac%			50	50	res-all			10	10																																																																										0
2 Broken Keys = Key	1			100						2	"j18,qty=2"							key																																																																																							0
3 Cracked Skulls = Chipped Skull	1			100						3	"j20,qty=3"							skc																																																																																							0
Old Maps + String = TP Scroll	1			100						2	j21	j03						tsc																																																																																							0
Scarab + 3 Magic Jewels = Rare Jewel	1			100						4	j22	"jew,mag,qty=3"						"jew,rar"																																																																																							0
Scarab + 3 Magic Rings = Rare Ring	1			100						4	j22	"rin,mag,qty=3"						"rin,rar"																																																																																							0
Scarab + 3 Magic Amulets = Rare Amulet	1			100						4	j22	"amu,mag,qty=3"						"amu,rar"																																																																																							0
Clumping Moss + Water = Acid	1			100						2	c01	j25						c04																																																																																							0
Clumping Moss + Scroll of Identify = Herb	1			100						2	isc	j25						hrb																																																																																							0
Dripping Spore + Herb = Acid	1			100						2	hrb	j26						c04																																																																																							0
Dripping Spore + Scroll of Identify = Herb	1			100						2	isc	j26						hrb																																																																																							0
Bundle of Leaves + Scroll of Identify = Herb x2	1			100						2	isc	j40						hrb																													hrb																																																										0
Stagnant Water + TP Scroll x2 = Water	1			100						3	"tsc,qty=2"	j24						c01																																																																																							0
Dead Insect + Eye in a Jar = Scarab	1			100						2	j27	j28						j22																																																																																							0
Broken Glass + Jar of Blood = Potion	1			100						2	j31	j32						hp6																																																																																							0
Broken Glass + Jar of Blood x2 = Potion ++	1			100						3	j31	"j32,qty=2"						hp7																																																																																							0
Broken Glass + Jar of Blood x3 = Potion ++	1			100						4	j31	"j32,qty=3"						hp8																																																																																							0
Herb + Jar of Blood = Ether	1			100						2	hrb	j32						mp6																																																																																							0
Herb + Jar of Blood x2 = Ether +	1			100						3	hrb	"j32,qty=2"						mp7																																																																																							0
Herb + Jar of Blood x3 = Ether ++	1			100						4	hrb	"j32,qty=3"						mp8																																																																																							0
Ether + Jar of Blood = Rejuvination Potion	1			100						2	mp6	j32						rvs																																																																																							0
Ether ++ + Jar of Blood x3 = Full Rejuv Potion	1			100						4	mp7	"j32,qty=3"						rvl																																																																																							0
Dusty Eyeball + Water x2 + Broken Glass = Eye in a Jar	1			100						4	"c01,qty=2"	j35	j31					j28																																																																																							0
Potion + Broken Glass + Jar of Blood= Potion +	1			100						3	hp6	j31	j32					hp7																																																																																							0
Potion + Broken Glass + Jar of Blood x2 = Potion ++	1			100						3	hp7	j31	j32					hp8																																																																																							0
Potion+ + Broken Glass + Jar of Blood = Potion ++	1			100						3	hp8	j31	j32					hp8																																																																																							0
Soaked Tome + Sand = Random Tome	1			100						2	c05	j23						j01																																																																																							0
Eye in a Jar + Ear in a Jar + Brain in a Jar + Perfect Skull = Brain of the Arcane	1			100						4	skz	j28	j29	j30				c10																																																																																							0
Snapped Rune x2 = El Rune	1			100						2	"j39,qty=2"							r01																																																																																							0
False Teeth x2 + Brain in a Jar x2 = Chipped Skull	1			100						4	"j33,qty=2"	"j30,qty=2"						skc																																																																																							0
Porcelain Jewelry x3 + Sand = Chipped Diamond	1			100						4	c05	"j41,qty=3"						gcw																																																																																							0
6 Precious Stones + 6 Magic Reagant = Rare Ring	1			100						12	"cube,mag,qty=6"	"sto1,qty=6"						"rin,rar,mod"																																																																																							0
5 Precious Stones + 5 Magic Reagant = Rare Ring	1			100						10	"cube,mag,qty=5"	"sto1,qty=5"						"rin,rar,mod"																																																																																							0
4 Precious Stones + 4 Magic Reagant = Rare Ring	1			100						8	"cube,mag,qty=4"	"sto1,qty=4"						"rin,rar,mod"																																																																																							0
3 Precious Stones + 3 Magic Reagant = Rare Ring	1			100						6	"cube,mag,qty=3"	"sto1,qty=3"						"rin,rar,mod"																																																																																							0
2 Precious Stones + 2 Magic Reagant = Rare Ring	1			100						4	"cube,mag,qty=2"	"sto1,qty=2"						"rin,rar,mod"																																																																																							0
Precious Stone + Magic Reagant = Rare Ring	1			100						2	"cube,mag"	sto1						"rin,rar,mod"																																																																																							0
Precious Stone x3 = Lavish Stone	1			100						3	"sto1,qty=3"							sto2																																																																																							0
Lavish Stone x3 = Sparkling Stone	1			100						3	"sto2,qty=3"							sto3																																																																																							0
Add String to Spool	1			100						2	sto6	j03						useitem				col-strings			1	1																																																																															0
Rem. String From Spool	1			100	15	397	1			2	sto6	key						useitem				col-strings			-1	-1																					j03																																																										0
Add Dustyp Paper to Folder	1			100						2	sto5	j05						useitem				col-dustypapers			1	1																																																																															0
Rem. Dustyp Paper from folder	1			100	15	398	1			2	sto5	stw1						useitem				col-dustypapers			-1	-1																					j05																																																										0
Add Ancient Texts to Folder	1			100						2	sto5	j11						useitem				col-ancienttexts			1	1																																																																															0
Rem. Ancient Texts from Folder	1			100	15	399	1			2	sto5	stw2						useitem				col-ancienttexts			-1	-1																					j11																																																										0
Add Assorted Papers to Folder	1			100						2	sto5	j19						useitem				col-assortedpapers			1	1																																																																															0
Rem. Assorted Papers from Folder	1			100	15	400	1			2	sto5	stw3						useitem				col-assortedpapers			-1	-1																					j19																																																										0
Add Old Maps to Folder	1			100						2	sto5	j21						useitem				col-oldmaps			1	1																																																																															0
Rem. Old Maps fromn Folder	1			100	15	401	1			2	sto5	stw4						useitem				col-oldmaps			-1	-1																					j21																																																										0
Add Eyes to Jar	1			100						2	sto6	j28						useitem				col-eyesinjars			1	1																																																																															0
Rem. Eyes from Jar	1			100	15	402	1			2	sto6	stw5						useitem				col-eyesinjars			-1	-1																					j28																																																										0
Add Ears to Jar	1			100						2	sto6	j29						useitem				col-earsinjars			1	1																																																																															0
Rem. Ears from Jar	1			100	15	403	1			2	sto6	stw6						useitem				col-earsinjars			-1	-1																					j29																																																										0
Add Brains to Jar	1			100						2	sto6	j30						useitem				col-brainsinjars			1	1																																																																															0
Rem. Brains from Jar	1			100	15	404	1			2	sto6	stw7						useitem				col-brainsinjars			-1	-1																					j30																																																										0
pap 1	1			100						1	stw1							stw2																																																																																							0
pap 2	1			100						1	stw2							stw3																																																																																							0
pap 3	1			100						1	stw3							stw4																																																																																							0
pap 4	1			100						1	stw4							stw1																																																																																							0
jc 1	1			100						1	stw5							stw6																																																																																							0
jc 2	1			100						1	stw6							stw7																																																																																							0
jc 3	1			100						1	stw7							stw5																																																																																							0
Patch 0.04																																																																																																									0
Learn Gemcutting	1			100	6	405	0			2	c02	pro0						useitem				level_gemcutting			1	1	gemcut_to_next			500	500																																																																										0
Learn Alchemy	1			100	6	406	0			2	c02	pro1						useitem				level_alchemy			1	1	alchemy_to_next			500	500																																																																										0
Learn Cooking	1			100	6	407	0			2	c02	pro2						useitem				level_cooking			1	1	cooking_to_next			500	500																																																																										0
Learn Charming	1			100	6	408	0			2	c02	pro3						useitem				level_charming			1	1	charming_to_next			500	500																																																																										0
Learn Blacksmithing	1			100	6	409	0			2	c02	pro4						useitem				level_blacksmithing			1	1	blacksmithing_to_next			500	500																																																																										0
Learn Summoning	1			100	6	410	0			2	c02	pro5						useitem				level_summoning			1	1	summoning_to_next			500	500																																																																										0
Learn Mathematics	1			100	6	411	0			2	c02	pro6						useitem				level_mathematics			1	1	mathematics_to_next			500	500																																																																										0
Learn Insight	1			100	6	412	0			2	c02	pro7						useitem				level_insight			1	1	insight_to_next			500	500																																																																										0
Learn Charisma	1			100	6	413	0			2	c02	pro8						useitem				level_charisma			1	1	charisma_to_next			500	500																																																																										0
Learn Fletching	1			100	6	414	0			2	c02	pro9						useitem				level_fletching			1	1	fletching_to_next			500	500																																																																										0
Cracked Amethyst Ring	1			100	6	405	1			2	de1	gcv						"rin,mag"				str			3	3																					xp0																																																										0
Cracked Ruby Ring	1			100	6	405	1			2	de1	gcr						"rin,mag"				dmg-fire			15	15																					xp0																																																										0
Cracked Sapphire Ring	1			100	6	405	1			2	de1	gcb						"rin,mag"				dmg-cold		50	15	15																					xp0																																																										0
Gemcutting++	1			100	15	405	1			2	c02	xp0						useitem				exp_gemcutting			10	10	gemcut_to_next			-10	-10																																																																										0
Alchemy++	1			100	15	406	1			2	c02	xp1						useitem				exp_alchemy			10	10	alchemy_to_next			-10	-10																																																																										0
Cooking++	1			100	15	407	1			2	c02	xp2						useitem				exp_cooking			10	10	cooking_to_next			-10	-10																																																																										0
Charming++	1			100	15	408	1			2	c02	xp3						useitem				exp_charming			10	10	charming_to_next			-10	-10																																																																										0
Blacksmithing++	1			100	15	409	1			2	c02	xp4						useitem				exp_blacksmithing			10	10	blacksmithing_to_next			-10	-10																																																																										0
Summoning++	1			100	15	410	1			2	c02	xp5						useitem				exp_summoning			10	10	summoning_to_next			-10	-10																																																																										0
Mathematics++	1			100	15	411	1			2	c02	xp6						useitem				exp_mathematics			10	10	mathematics_to_next			-10	-10																																																																										0
Insight++	1			100	15	412	1			2	c02	xp7						useitem				exp_insight			10	10	insight_to_next			-10	-10																																																																										0
Charisma++	1			100	15	413	1			2	c02	xp8						useitem				exp_charisma			10	10	charisma_to_next			-10	-10																																																																										0
Fletching++	1			100	15	414	1			2	c02	xp9						useitem				exp_fletching			10	10	fletching_to_next			-10	-10																																																																										0
Basic PotionPack	1			100	6	406	1			3	de2	j09	c01					hp1																													hp2																													hp3																													0
Basic MagicPack	1			100	6	406	1			3	de2	j09	c05					mp1																													mp2																													mp3																													0
MiscPack	1			100	6	406	1			3	de2	j10	j09					vps																													yps																													wms																													0
Convert Potions into Flags	1			100	6	406	1			2	poti	de2						xp1																																																																																							0
Cook Bleeding Heart	1			100	6	407	1			2	j09	de6						co1																													xp2																																																										0
Cook Ruptured Liver	1			100	6	407	1			2	j37	de6						co2																													xp2																																																										0
Cook Crushed Pancreas	1			100	6	407	1			2	j38	de6						co3																													xp2																																																										0
Create Stout Charm	1			100	6	408	1			3	"c01,mag"	de1	de2					"scha,mag"			1	ac			1	5	handmade			1	1																xp3																																																										0
Create Rugged Charm	1			100	6	408	1			3	"c05,mag"	de1	de2					"scha,mag"			1	stam			4	8	handmade			1	1																xp3																																																										0
Create Bronze Charm	1			100	6	408	1			3	"c05,mag,qty=2"	de2						"mcha,mag"			1	att			4	8	handmade			1	1																xp3																																																										0
Create Skull Cap	1			100	6	409	1			3	"meta,qty=2"	de1						skp			1	ac			5	5	handmade			1	1																xp4																																																										0
Create Short Sword	1			100	6	409	1			3	meta	de1	de6					ssd			1	att			10	15	handmade			1	1																xp4																																																										0
Create Hand Axe	1			100	6	409	1			3	meta	"de1,qty=2"						hax			1	att			10	15	handmade			1	1																xp4																																																										0
Prep Paper	1			100	6	411	1			2	j01	de4						mo1																													xp6																																																										0
Algebraic Formula for Aerodynamicy	1			100	6	411	1			3	mo1	de1	de7					mo2																													xp6																																																										0
Algebraic Formula for Ballistics	1			100	6	411	1			3	mo1	de2	de6					mo3																													xp6																																																										0
Cook Cut of Steak	1			100	6	407	1			3	de6	j09	j02					co6																													xp2																																																										0
Cook Lamb Log	1			100	6	407	2			3	de6	j09	j03					co7																													xp2																																																										0
Cook Spiced Lamb Log	1			100	6	407	3			4	de6	j09	j03	hrb				co8																													xp2																																																										0
Cook Bread	1			100	6	407	2			3	de6	j22	hrb					co9																													xp2																																																										0
Cook Spiced Bread	1			100	6	407	3			4	de6	j22	hrb	hrb				co10																													xp2																																																										0
Gemcutting+++	1			100	16	446	10			2	c02	xp0						useitem				exp_gemcutting			-490	-490	gemcut_to_next			490	490	level_gemcutting			1	1																																																																					0
Alchemy+++	1			100	16	447	10			2	c02	xp1						useitem				exp_alchemy			-490	-490	alchemy_to_next			490	490	level_alchemy			1	1																																																																					0
Cooking+++	1			100	16	448	10			2	c02	xp2						useitem				exp_cooking			-490	-490	cooking_to_next			490	490	level_cooking			1	1																																																																					0
Charming+++	1			100	16	449	10			2	c02	xp3						useitem				exp_charming			-490	-490	charming_to_next			490	490	level_charming			1	1																																																																					0
Blacksmithing+++	1			100	16	450	10			2	c02	xp4						useitem				exp_blacksmithing			-490	-490	blacksmithing_to_next			490	490	level_blacksmithing			1	1																																																																					0
Summoning+++	1			100	16	451	10			2	c02	xp5						useitem				exp_summoning			-490	-490	summoning_to_next			490	490	level_summoning			1	1																																																																					0
Mathematics+++	1			100	16	452	10			2	c02	xp6						useitem				exp_mathematics			-490	-490	mathematics_to_next			490	490	level_mathematics			1	1																																																																					0
Insight+++	1			100	16	453	10			2	c02	xp7						useitem				exp_insight			-490	-490	insight_to_next			490	490	level_insight			1	1																																																																					0
Charisma+++	1			100	16	454	10			2	c02	xp8						useitem				exp_charisma			-490	-490	charisma_to_next			490	490	level_charisma			1	1																																																																					0
Fletching+++	1			100	16	455	10			2	c02	xp9						useitem				exp_fletching			-490	-490	fletching_to_next			490	490	level_fletching			1	1																																																																					0
Build Summoning Stone	1			100	6	410	1			2	de4	de2						ss01																													xp5																																																										0
Charge SS with Quill Rats	1			100	6	410	1			2	ss01	j42						ss02				oskill		Summon Quill Rat	1	10																					xp5																																																										0
Purpose: String	1			100	6	412	2			2	j03	mo1						ii01																													xp7																																																										0
Purpose: Rusty Blade	1			100	6	412	1			2	j02	mo1						ii02																													xp7																																																										0
Add 1% gold find 	1			100	6	413	1			2	amu	j04						useitem				gold%			1	1																					xp8																																																										0
Fletch Arrows	1			100	6	414	1			2	j10	j13						aqv																													xp9																																																										0
Fletch Bolts	1			100	6	414	1			2	j10	j10						cqv																													xp9																																																										0
Patch 0.05																																																																																																									0
Create Fist of Abaddon	1			100	6	409	1			3	gcr	de1	meta					"k001,uni"																													xp4																																																										0
Flawed Turquoise	1			100						3	"gm01,qty=3"							gm02																																																																																							0
Turquoise	1			100						3	"gm02,qty=3"							gm03																																																																																							0
Flawless Turquoise	1			100						3	"gm03,qty=3"							gm04																																																																																							0
Perfect Turquoise	1			100						3	"gm04,qty=3"							gm05																																																																																							0
Flawed Cobalt	1			100						3	"gm06,qty=3							gm07																																																																																							0
Cobalt	1			100						3	"gm07,qty=3"							gm08																																																																																							0
Flawless Cobalt	1			100						3	"gm08,qty=3"							gm09																																																																																							0
Perfect Cobalt	1			100						3	"gm09,qty=3"							gm10																																																																																							0
Flawed Aquamarine	1			100						3	"gm11,qty=3"							gm12																																																																																							0
Aquamarine	1			100						3	"gm12,qty=3"							gm13																																																																																							0
Flawless Aquamarine	1			100						3	"gm13,qty=3"							gm14																																																																																							0
Perfect Aquamarine	1			100						3	"gm14,qty=3"							gm15																																																																																							0
Flawed Alexandrite	1			100						3	"gm16,qty=3"							gm17																																																																																							0
Alexandrite	1			100						3	"gm17,qty=3"							gm18																																																																																							0
Flawless Alexandrite	1			100						3	"gm18,qty=3"							gm19																																																																																							0
Perfect Alexandrite	1			100						3	"gm19,qty=3							gm20																																																																																							0
Flawed Peridot	1			100						3	"gm21,qty=3"							gm22																																																																																							0
Peridot	1			100						3	"gm22,qty=3"							gm23																																																																																							0
Flawless Peridot	1			100						3	"gm23,qty=3"							gm24																																																																																							0
Perfect Peridot	1			100						3	"gm24,qty=3"							gm25																																																																																							0
Flawed Tourmaline	1			100						3	"gm26,qty=3"							gm27																																																																																							0
Tourmaline	1			100						3	"gm27,qty=3"							gm28																																																																																							0
Flawless Tourmaline	1			100						3	"gm28,qty=3"							gm29																																																																																							0
Perfect Tourmaline	1			100						3	"gm29,qty=3"							gm30																																																																																							0
Flawed Citrine	1			100						3	"gm31,qty=3"							gm32																																																																																							0
Citrine	1			100						3	"gm32,qty=3"							gm33																																																																																							0
Flawless Citrine	1			100						3	"gm33,qty=3"							gm34																																																																																							0
Perfect Citrine	1			100						3	"gm34,qty=3"							gm35																																																																																							0
Flawed Tanzanite	1			100						3	"gm36,qty=3"							gm37																																																																																							0
Tanzanite	1			100						3	"gm37,qty=3"							gm38																																																																																							0
Flawless Tanzanite	1			100						3	"gm38,qty=3"							gm39																																																																																							0
Perfect Tanzanite	1			100						3	"gm39,qty=3"							gm40																																																																																							0
Flawed Tsavorite	1			100						3	"gm41,qty=3"							gm42																																																																																							0
Tsavorite	1			100						3	"gm42,qty=3"							gm43																																																																																							0
Flawless Tsavorite	1			100						3	"gm43,qty=3"							gm44																																																																																							0
Perfect Tsavorite	1			100						3	"gm44,qty=3"							gm45																																																																																							0
Flawed Apatite	1			100						3	"gm46,qty=3"							gm47																																																																																							0
Apatite	1			100						3	"gm47,qty=3"							gm48																																																																																							0
Flawless Apatite	1			100						3	"gm48,qty=3"							gm49																																																																																							0
Perfect Apatite	1			100						3	"gm49,qty=3							gm50																																																																																							0
Flawed Spinel	1			100						3	"gm51,qty=3"							gm52																																																																																							0
Spinel	1			100						3	"gm52,qty=3"							gm53																																																																																							0
Flawless Spinel	1			100						3	"gm53,qty=3"							gm54																																																																																							0
Perfect Spinel	1			100						3	"gm54,qty=3"							gm55																																																																																							0
Flawed Onyx	1			100						3	"gm56,qty=3"							gm57																																																																																							0
Onyx	1			100						3	"gm57,qty=3"							gm58																																																																																							0
Flawless Onyx	1			100						3	"gm58,qty=3"							gm59																																																																																							0
Perfect Onyx	1			100						3	"gm59,qty=3"							gm60																																																																																							0
Flawed Jade	1			100						3	"gm61,qty=3"							gm62																																																																																							0
Jade	1			100						3	"gm62,qty=3"							gm63																																																																																							0
Flawless Jade	1			100						3	"gm63,qty=3"							gm64																																																																																							0
Perfect Jade	1			100						3	"gm64,qty=3"							gm65																																																																																							0
Flawed Chrysoberyl	1			100						3	"gm66,qty=3"							gm67																																																																																							0
Chrysoberyl	1			100						3	"gm67,qty=3"							gm68																																																																																							0
Flawless Chrysoberyl	1			100						3	"gm68.qty=3"							gm69																																																																																							0
Perfect Chrysoberyl	1			100						3	"gm69,qty=3"							gm70																																																																																							0
Flawed Jasper	1			100						3	"gm71,qty=3"							gm72																																																																																							0
Jasper	1			100						3	"gm72,qty=3"							gm73																																																																																							0
Flawless Jasper	1			100						3	"gm73,qty=3"							gm74																																																																																							0
Perfect Jasper	1			100						3	"gm74,qty=3"							gm75																																																																																							0
Cracked Emerald Ring	1			100	6	405	2			2	de1	gcg						"rng,mag"				pois-min			7	10	pois-max			15	17	pois-len			75	75											xp1																																																										0
Cracked Jade Ring	1			100	6	405	2			2	de1	gm61						"rng,mag"				res-pois			10	10	res-pois-max			5	5																xp1																																																										0
Cracked Apatite Ring	1			100	6	405	2			2	de1	gm46						"rng,mag"				fire-min			10	10	fire-max			25	25																xp1																																																										0
Cracked Jasper Ring	1			100	6	405	3			2	de1	gm71						"rng,mag"				res-fire			10	10	res-fire-max			5	5																xp1																																																										0
Cracked Onyx Ring	1			100	6	405	3			2	de1	gm56						"rng,mag"				dmg-undead			75	75	att-undead			75	75																xp1																																																										0
Cracked Spinel Ring	1			100	6	405	3			2	de1	gm51						"rng,mag"				fire-min			12	12	fire-max			29	29																xp1																																																										0
Cracked Cobalt Ring	1			100	6	405	3			2	de1	gm06						"rng,mag"				cold-min			12	12	cold-max			25	25	cold-len			75	75											xp1																																																										0
Cracked Aquamarine Ring	1			100	6	405	4			2	de1	gm11						"rng,mag"				res-cold			15	15	res-cold-max			5	5																xp1																																																										0
Cracked Citrine Ring	1			100	6	405	4			2	de1	gm31						"rng,mag"				res-ltng			15	15	res-ltng-max			5	5																xp1																																																										0
Cracked Tanzanite Ring	1			100	6	405	4			2	de1	gm36						"rng,mag"				cold-min			12	12	cold-max			29	29	cold-len			75	75											xp1																																																										0
Cracked Peridot Ring	1			100	6	405	4			2	de1	gm21						"rng,mag"				res-pois			15	15	res-pois-max			5	5																xp1																																																										0
Cracked Diamond Ring	1			100	6	405	5			2	de1	gcw						"rng,mag"				res-all			5	5																					xp1																																																										0
Blemished Sapphire Ring	1			100	6	405	10			2	de1	gfb						"rng,mag"				cold-min			15	15	cold-max			32	32	cold-len			75	75											xp1																																																										0
Blemished Ruby Ring	1			100	6	405	10			2	de1	gfr						"rng,mag"				fire-min			15	15	fire-max			32	32																xp1																																																										0
Blemished Emerld Ring	1			100	6	405	10			2	de1	gfg						"rng,mag"				pois-min			15	15	pois-max			32	32	pois-len			75	75											xp1																																																										0
Blemished Jade Ring	1			100	6	405	10			2	de1	gm62						"rng,mag"				res-pois			25	25	res-pois-max			10	10																xp1																																																										0
Blemished Apatite Ring	1			100	6	405	10			2	de1	gm47						"rng,mag"				res-fire			25	25	res-fire-max			10	10																xp1																																																										0
Blemished Onyx Ring	1			100	6	405	10			2	de1	gm57						"rng,mag"				dmg-undead			85	85	att-undead			85	85																xp1																																																										0
Blemished Cobalt Ring	1			100	6	405	10			2	de1	gm07						"rng,mag"				res-cold			25	25	res-cold-max			10	10																xp1																																																										0
Blemished Peridot Ring	1			100	6	405	10			2	de1	gm22						"rng,mag"				howl			15	15																					xp1																																																										0
Blemished Diamond Ring	1			100	6	405	15			2	de1	gfw						"rng,mag"				res-all			10	10																					xp1																																																										0
Low-Quality Gothic Ring	1			100	6	405	15			2	de1	skf						"rng,mag"				lifesteal			2	2	manasteal			2	2																xp1																																																										0
Silver Sapphire Ring	1			100	6	405	25			2	de2	gsb						"rng,mag"				cold-min			25	25	cold-max			50	50	cold-len			75	75											xp1																																																										0
Silver Ruby Ring	1			100	6	405	25			2	de2	gsr						"rng,mag"				fire-min			25	25	fire-max			50	50																xp1																																																										0
Silver Emerald Ring	1			100	6	405	25			2	de2	gsg						"rng,mag"				pois-min			25	25	pois-max			50	50	pois-len			75	75											xp1																																																										0
Silver Jade Ring	1			100	6	405	25			2	de2	gm63						"rng,mag"				res-pois			50	50	res-pois-max			10	10																xp1																																																										0
Silver Apatite Ring	1			100	6	405	25			2	de2	gm48						"rng,mag"				res-fire			50	50	res-fire-max			10	10																xp1																																																										0
Silver Onyx Ring	1			100	6	405	25			2	de2	gm58						"rng,mag"				dmg-undead			100	100	att-undead			100	100																xp1																																																										0
Silver Cobalt Ring	1			100	6	405	25			2	de2	gm08						"rng,mag"				res-cold			50	50	res-cold-max			10	10																xp1																																																										0
Silver Peridot Ring	1			100	6	405	25			2	de2	gm23						"rng,mag"				howl			25	25																					xp1																																																										0
Silver Diamond Ring	1			100	6	405	35			2	de2	gsw						"rng,mag"				res-all			25	25																					xp1																																																										0
Gothic Ring	1			100	6	405	35			2	de2	sku						"rng,mag"				lifesteal			4	4	manasteal			4	4																xp1																																																										0
Gold Sapphire Ring	1			100	6	405	50			2	de3	glb						"rng,mag"				cold-min			50	50	cold-max			100	100	cold-len			75	75											xp1																																																										0
Gold Ruby Ring	1			100	6	405	50			2	de3	glr						"rng,mag"				fire-min			50	50	fire-max			100	100																xp1																																																										0
Gold Emerald Ring	1			100	6	405	50			2	de3	glg						"rng,mag"				pois-min			50	50	pois-max			100	100	pois-len			75	75											xp1																																																										0
Gold Jade Ring	1			100	6	405	50			2	de3	gm64						"rng,mag"				res-pois			75	75	res-pois-max			15	15																xp1																																																										0
Gold Apatite Ring	1			100	6	405	50			2	de3	gm49						"rng,mag"				res-fire			75	75	res-fire-max			15	15																xp1																																																										0
Gold Onyx Ring	1			100	6	405	50			2	de3	gm59						"rng,mag"				dmg-undead			125	125	att-undead			125	125																xp1																																																										0
Gold Cobalt Ring	1			100	6	405	50			2	de3	gm09						"rng,mag"				res-cold			75	75	res-cold-max			15	15																xp1																																																										0
Gold Peridot Ring	1			100	6	405	50			2	de3	gm25						"rng,mag"				howl			50	50																					xp1																																																										0
Gold Diamond Ring	1			100	6	405	75			2	de3	glw						"rng,mag"				res-all			50	50																					xp1																																																										0
High Quality Gothic Ring	1			100	6	405	75			2	de3	skl						"rng,mag"				lifesteal			4	4	manasteal			4	4																xp1																																																										0
Titanium Sapphire Ring	1			100	6	405	100			2	de4	gpb						"rng,rar"				cold-min			100	100	cold-max			200	200	cold-len			125	125											xp1																																																										0
Titanium Ruby Ring	1			100	6	405	100			2	de4	gpr						"rng,rar"				fire-min			100	100	fire-max			200	200																xp1																																																										0
Titanium Emerald Ring	1			100	6	405	100			2	de4	gpg						"rng,rar"				pois-min			100	100	pois-max			200	200	pois-len			75	75											xp1																																																										0
Titanium Jade Ring	1			100	6	405	100			2	de4	gm65						"rng,rar"				res-pois			100	100	res-pois-max			25	25																xp1																																																										0
Titanium Apatite Ring	1			100	6	405	100			2	de4	gm55						"rng,rar"				res-fire			100	100	res-fire-max			25	25																xp1																																																										0
Titanium Onyx Ring	1			100	6	405	100			2	de4	gm60						"rng,rar"				dmg-undead			150	150	att-undead			150	150																xp1																																																										0
Titanium Cobalt Ring	1			100	6	405	100			2	de4	gm10						"rng,rar"				res-cold			100	100	res-cold-max			25	25																xp1																																																										0
Titianium Peridot Ring	1			100	6	405	100			2	de4	gm25						"rng,rar"				howl			75	75																					xp1																																																										0
Titanium Diamond Ring	1			100	6	405	125			2	de4	gpw						"rng,rar"				res-all			75	75																					xp1																																																										0
Top Quality Gothic Ring	1			100	6	405	125			2	de4	skz						"rng,rar"				lifesteal			8	8	manasteal			8	8																xp1																																																										0
Oblivion Tyrant (Gemcutting Uber Item)	1			100	6	406	250			5	std	skz	gm60	gpw	gm65			"sing,uni"																																																																																							0
Coldcrow's Prized	1			100						2	"misl,rar"	u023						useitem				cold-min			50	50	cold-max			100	100	cold-len			75	75																																																																					0
Apply Basic Blade Coating	1			100	17	460	1			2	"blad,any"	a000						useitem				att			50	50	basic-coating			1	1	cube-coating			1	1																																																																					0
Apply Amateur Blade Coating	1			100	17	460	1			2	"blad,any"	a001						useitem				att			75	75	amateur-coating			1	1	cube-coating			1	1	set-levelreq		Levelreq 10	1	1																																																																0
Apply Advanced Blade Coating	1			100	17	460	1			2	"blad,any"	a002						useitem				att			100	100	advanced-coating			1	1	cube-coating			1	1	set-levelreq		Levelreq 20	1	1																																																																0
Apply Semi-Pro Blade Coating	1			100	17	460	1			2	"blad,any"	a003						useitem				att			150	150	semi-pro-coating			1	1	cube-coating			1	1	set-levelreq		Levelreq 30	1	1																																																																0
Apply Pro Blade Coating	1			100	17	460	1			2	"blad,any"	a004						useitem				att			200	200	pro-coating			1	1	cube-coating			1	1	set-levelreq		Levelreq 40	1	1																																																																0
Apply Master Blade Coating	1			100	17	460	1			2	"blad,any"	a005						useitem				att			250	250	master-coating			1	1	cube-coating			1	1	set-levelreq		Levelreq 50	1	1																																																																0
Apply Basic Arrow Grease	1			100	17	461	1			2	"misl,any"	a006						useitem				basic-grease			1	1	cube-grease			1	1	dmg-min			10	10	dmg-max			10	10																																																																0
Apply Amateur Arrow Grease	1			100	17	461	1			2	"misl,any"	a007						useitem				amateur-grease			1	1	cube-grease			1	1	dmg-min			20	20	dmg-max			20	20	set-levelreq		Levelreq 10	1	1																																																											0
Apply Advanced Arrow Grease	1			100	17	461	1			2	"misl,any"	a008						useitem				advanced-grease			1	1	cube-grease			1	1	dmg-min			30	30	dmg-max			30	30	set-levelreq		Levelreq 20	1	1																																																											0
Apply Semi-Pro Arrow Grease	1			100	17	461	1			2	"misl,any"	a009						useitem				semi-pro-grease			1	1	cube-grease			1	1	dmg-min			40	40	dmg-max			40	40	set-levelreq		Levelreq 30	1	1																																																											0
Apply Pro Arrow Grease	1			100	17	461	1			2	"misl,any"	a010						useitem				pro-grease			1	1	cube-grease			1	1	dmg-min			50	50	dmg-max			50	50	set-levelreq		Levelreq 40	1	1																																																											0
Apply Master Arrow Grease	1			100	17	461	1			2	"misl,any"	a011						useitem				master-grease			1	1	cube-grease			1	1	dmg-min			75	75	dmg-max			75	75	set-levelreq		Levelreq 50	1	1																																																											0
Apply Ineffective Dagger Chillant	1			100	17	465	1			2	"knif,any"	a036						useitem				ineffective-dagger-chillant			1	1	cube-dagger-chillant			1	1	dmg-cold		250	25	25	set-levelreq		Levelreq 10	1	1																																																																0
Apply Weak Dagger Chillant	1			100	17	465	1			2	"knif,any"	a037						useitem				weak-dagger-chillant			1	1	cube-dagger-chillant			1	1	dmg-cold		250	50	50	set-levelreq		Levelreq 25	1	1																																																																0
Apply Modest Dagger Chillant	1			100	17	465	1			2	"knif,any"	a038						useitem				modest-dagger-chillant			1	1	cube-dagger-chillant			1	1	dmg-cold		250	75	75	set-levelreq		Levelreq 40	1	1																																																																0
Apply Standard Dagger Chillant	1			100	17	465	1			2	"knif,any"	a039						useitem				standard-dagger-chillant			1	1	cube-dagger-chillant			1	1	dmg-cold		250	100	100	set-levelreq		Levelreq 55	1	1																																																																0
Apply Effective Dagger Chillant	1			100	17	465	1			2	"knif,any"	a040						useitem				effective-dagger-chillant			1	1	cube-dagger-chillant			1	1	dmg-cold		250	150	150	set-levelreq		Levelreq 60	1	1																																																																0
Apply Cold Dagger Chillant	1			100	17	465	1			2	"knif,any"	a041						useitem				cold-dagger-chillant			1	1	cube-dagger-chillant			1	1	dmg-cold		250	200	200	set-levelreq		Levelreq 75	1	1																																																																0
Apply Deadly Dagger Chillant	1			100	17	465	1			2	"knif,any"	a042						useitem				deadly-dagger-chillant			1	1	cube-dagger-chillant			1	1	dmg-cold		250	250	250	set-levelreq		Levelreq 85	1	1																																																																0
Apply Ineffective Arrow Chillant	1			100	17	495	1			2	"misl,any"	a022						useitem				ineffective-arrow-chillant			1	1	cube-arrow-chillant			1	1	dmg-cold		250	10	10	set-levelreq		Levelreq 10	1	1																																																																0
Apply Weak Arrow Chillant	1			100	17	495	1			2	"misl,any"	a023						useitem				weak-arrow-chillant			1	1	cube-arrow-chillant			1	1	dmg-cold		250	25	25	set-levelreq		Levelreq 25	1	1																																																																0
Apply Modest Arrow Chillant	1			100	17	495	1			2	"misl,any"	a024						useitem				modest-arrow-chillant			1	1	cube-arrow-chillant			1	1	dmg-cold		250	50	50	set-levelreq		Levelreq 40	1	1																																																																0
Apply Standard Arrow Chillant	1			100	17	495	1			2	"misl,any"	a025						useitem				standard-arrow-chillant			1	1	cube-arrow-chillant			1	1	dmg-cold		250	100	100	set-levelreq		Levelreq 55	1	1																																																																0
Apply Effective Arrow Chillant	1			100	17	495	1			2	"misl,any"	a026						useitem				effective-arrow-chillant			1	1	cube-arrow-chillant			1	1	dmg-cold		250	125	125	set-levelreq		Levelreq 60	1	1																																																																0
Apply Cold Arrow Chillant	1			100	17	495	1			2	"misl,any"	a027						useitem				cold-arrow-chillant			1	1	cube-arrow-chillant			1	1	dmg-cold		250	150	150	set-levelreq		Levelreq 75	1	1																																																																0
Apply Deadly Arrow Chillant	1			100	17	495	1			2	"misl,any"	a028						useitem				deadly-arrow-chillant			1	1	cube-arrow-chillant			1	1	dmg-cold		250	175	175	set-levelreq		Levelreq 85	1	1																																																																0
Apply Very Weak Dagger Poison	1			100	17	464	1			2	"knif,any"	a029						useitem				very-weak-dagger-poison			1	1	cube-dagger-poison			1	1	dmg-pois		75	25	25	set-levelreq		Levelreq 10	1	1																																																																0
Apply Weak Dagger Poison	1			100	17	464	1			2	"knif,any"	a030						useitem				weak-dagger-poison			1	1	cube-dagger-poison			1	1	dmg-pois		75	50	50	set-levelreq		Levelreq 25	1	1																																																																0
Apply Light Dagger Poison	1			100	17	464	1			2	"knif,any"	a031						useitem				light-dagger-poison			1	1	cube-dagger-poison			1	1	dmg-pois		75	75	75	set-levelreq		Levelreq 40	1	1																																																																0
Apply Standard Dagger Poison	1			100	17	464	1			2	"knif,any"	a032						useitem				standard-dagger-poison			1	1	cube-dagger-poison			1	1	dmg-pois		75	100	100	set-levelreq		Levelreq 55	1	1																																																																0
Apply Heavy Dagger Poison	1			100	17	464	1			2	"knif,any"	a033						useitem				heavy-dagger-poison			1	1	cube-dagger-poison			1	1	dmg-pois		75	150	150	set-levelreq		Levelreq 60	1	1																																																																0
Apply Strong Dagger Poison	1			100	17	464	1			2	"knif,any"	a034						useitem				strong-dagger-poison			1	1	cube-dagger-poison			1	1	dmg-pois		75	200	200	set-levelreq		Levelreq 75	1	1																																																																0
Apply Very Strong Dagger Poison	1			100	17	464	1			2	"knif,any"	a035						useitem				very-strong-dagger-poison			1	1	cube-dagger-poison			1	1	dmg-pois		75	250	250	set-levelreq		Levelreq 85	1	1																																																																0
Apply Very Weak Arrow Poison	1			100	17	488	1			2	"misl,any"	a015						useitem				very-weak-arrow-poison			1	1	cube-arrow-poison			1	1	dmg-pois		75	10	10	set-levelreq		Levelreq 10	1	1																																																																0
Apply Weak Arrow Poison	1			100	17	488	1			2	"misl,any"	a016						useitem				weak-arrow-poison			1	1	cube-arrow-poison			1	1	dmg-pois		75	25	25	set-levelreq		Levelreq 25	1	1																																																																0
Apply Light Arrow Poison	1			100	17	488	1			2	"misl,any"	a017						useitem				light-arrow-poison			1	1	cube-arrow-poison			1	1	dmg-pois		75	50	50	set-levelreq		Levelreq 40	1	1																																																																0
Apply Standard Arrow Poison	1			100	17	488	1			2	"misl,any"	a018						useitem				standard-arrow-poison			1	1	cube-arrow-poison			1	1	dmg-pois		75	100	100	set-levelreq		Levelreq 55	1	1																																																																0
Apply Heavy Arrow Poison	1			100	17	488	1			2	"misl,any"	a019						useitem				heavy-arrow-poison			1	1	cube-arrow-poison			1	1	dmg-pois		75	125	125	set-levelreq		Levelreq 60	1	1																																																																0
Apply Strong Arrow Poison	1			100	17	488	1			2	"misl,any"	a020						useitem				strong-arrow-poison			1	1	cube-arrow-poison			1	1	dmg-pois		75	150	150	set-levelreq		Levelreq 75	1	1																																																																0
Apply Very Strong Arrow Poison	1			100	17	488	1			2	"misl,any"	a021						useitem				very-strong-arrow-poison			1	1	cube-arrow-poison			1	1	dmg-pois		75	175	175	set-levelreq		Levelreq 85	1	1																																																																0
Apply Top Gun Crossbow Oil	1			100	17	462	1			2	"xbow,any"	a012						useitem				cube-topgun			1	1	swing2			25	25	set-levelreq		Levelreq 10	1	1																																																																					0
Apply Top Gun Bow Oil	1			100	17	462	1			2	"bow,any"	a013						useitem				cube-topgun			1	1	swing2			25	25	set-levelreq		Levelreq 10	1	1																																																																					0
Apply Kiss Oil	1			100	17	463	1			2	"misl,any"	a014						useitem				cube-kiss			1	1	att			250	250	set-levelreq		Levelreq 15	1	1																																																																					0
Burn 3 Bones	1			100	6	406	5			4	"j10,qty=3"	de6						j52																													j52																													j52																													0
Burn 2 Bones	1			100	6	406	5			3	"j10,qty=2"	de6						j52																													j52																																																										0
Burn A Bone	1			100	6	406	5			2	j10	de6						j52																																																																																							0
Turn Bone Ashes into Phosphorus	1			100	6	406	5			2	j52	c04						j53																																																																																							0
Turn Chipped Apatite into Phosphorus	1			100	6	406	5			2	j17	gm46						j53																													j53																													j53																													0
Remove Basic Blade Coating using Sand	1			100	16	466	1			3	"blad,any"	"c05,qty=2"						useitem				att			-50	-50	basic-coating			-1	-1	cube-coating			-1	-1																																																																					0
Remove Amateur Blade Coating using Sand	1			100	16	467	1			3	"blad,any"	"c05,qty=2"						useitem				att			-75	-75	amateur-coating			-1	-1	cube-coating			-1	-1	set-levelreq		Levelreq 10	-1	-1																																																																0
Remove Advanced Blade Coating using Sand	1			100	16	468	1			3	"blad,any"	"c05,qty=2"						useitem				att			-100	-100	advanced-coating			-1	-1	cube-coating			-1	-1	set-levelreq		Levelreq 20	-1	-1																																																																0
Remove Semi-Pro Blade Coating using Sand	1			100	16	469	1			3	"blad,any"	"c05,qty=2"						useitem				att			-150	-150	semi-pro-coating			-1	-1	cube-coating			-1	-1	set-levelreq		Levelreq 30	-1	-1																																																																0
Remove Pro Blade Coating using Sand	1			100	16	470	1			3	"blad,any"	"c05,qty=2"						useitem				att			-200	-200	pro-coating			-1	-1	cube-coating			-1	-1	set-levelreq		Levelreq 40	-1	-1																																																																0
Remove Basic Arrow Grease using Sand	1			100	16	471	1			3	"misl,any"	"c05,qty=2"						useitem				basic-grease			-1	-1	cube-grease			-1	-1	dmg-min			-10	-10	dmg-max			-10	-10																																																																0
Remove Amateur Arrow Grease using Sand	1			100	16	472	1			3	"misl,any"	"c05,qty=2"						useitem				amateur-grease			-1	-1	cube-grease			-1	-1	dmg-min			-20	-20	dmg-max			-20	-20	set-levelreq		Levelreq 10	-1	-1																																																											0
Remove Advanced Arrow Grease using Sand	1			100	16	473	1			3	"misl,any"	"c05,qty=2"						useitem				advanced-grease			-1	-1	cube-grease			-1	-1	dmg-min			-30	-30	dmg-max			-30	-30	set-levelreq		Levelreq 20	-1	-1																																																											0
Remove Semi-Pro Arrow Grease using Sand	1			100	16	474	1			3	"misl,any"	"c05,qty=2"						useitem				semi-pro-grease			-1	-1	cube-grease			-1	-1	dmg-min			-40	-40	dmg-max			-40	-40	set-levelreq		Levelreq 30	-1	-1																																																											0
Remove Pro Arrow Grease using Sand	1			100	16	475	1			3	"misl,any"	"c05,qty=2"						useitem				pro-grease			-1	-1	cube-grease			-1	-1	dmg-min			-50	-50	dmg-max			-50	-50	set-levelreq		Levelreq 40	-1	-1																																																											0
Remove Very Weak Dagger Poison using Sand	1			100	16	482	1			3	"knif,any"	"c05,qty=2"						useitem				very-weak-dagger-poison			-1	-1	cube-dagger-poison			-1	-1	dmg-pois			-25	-25	set-levelreq		Levelreq 10	-1	-1																																																																0
Remove Weak Dagger Poison using Sand	1			100	16	483	1			3	"knif,any"	"c05,qty=2"						useitem				weak-dagger-poison			-1	-1	cube-dagger-poison			-1	-1	dmg-pois			-50	-50	set-levelreq		Levelreq 25	-1	-1																																																																0
Remove Light Dagger Poison using Sand	1			100	16	484	1			3	"knif,any"	"c05,qty=2"						useitem				light-dagger-poison			-1	-1	cube-dagger-poison			-1	-1	dmg-pois			-75	-75	set-levelreq		Levelreq 40	-1	-1																																																																0
Remove Standard Dagger Poison using Sand	1			100	16	485	1			3	"knif,any"	"c05,qty=2"						useitem				standard-dagger-poison			-1	-1	cube-dagger-poison			-1	-1	dmg-pois			-100	-100	set-levelreq		Levelreq 55	-1	-1																																																																0
Remove Heavy Dagger Poison using Sand	1			100	16	486	1			3	"knif,any"	"c05,qty=2"						useitem				heavy-dagger-poison			-1	-1	cube-dagger-poison			-1	-1	dmg-pois			-150	-150	set-levelreq		Levelreq 60	-1	-1																																																																0
Remove Strong Dagger Poison using Sand	1			100	16	487	1			3	"knif,any"	"c05,qty=2"						useitem				strong-dagger-poison			-1	-1	cube-dagger-poison			-1	-1	dmg-pois			-200	-200	set-levelreq		Levelreq 75	-1	-1																																																																0
Remove Very Weak Arrow Poison using Sand	1			100	16	489	1			3	"misl,any"	"c05,qty=2"						useitem				very-weak-arrow-poison			-1	-1	cube-arrow-poison			-1	-1	dmg-pois			-10	-10	set-levelreq		Levelreq 10	-1	-1																																																																0
Remove Weak Arrow Poison using Sand	1			100	16	490	1			3	"misl,any"	"c05,qty=2"						useitem				weak-arrow-poison			-1	-1	cube-arrow-poison			-1	-1	dmg-pois			-25	-25	set-levelreq		Levelreq 25	-1	-1																																																																0
Remove Light Arrow Poison using Sand	1			100	16	491	1			3	"misl,any"	"c05,qty=2"						useitem				light-arrow-poison			-1	-1	cube-arrow-poison			-1	-1	dmg-pois			-50	-50	set-levelreq		Levelreq 40	-1	-1																																																																0
Remove Standard Arrow Poison using Sand	1			100	16	492	1			3	"misl,any"	"c05,qty=2"						useitem				standard-arrow-poison			-1	-1	cube-arrow-poison			-1	-1	dmg-pois			-100	-100	set-levelreq		Levelreq 55	-1	-1																																																																0
Remove Heavy Arrow poison using Sand	1			100	16	493	1			3	"misl,any"	"c05,qty=2"						useitem				heavy-arrow-poison			-1	-1	cube-arrow-poison			-1	-1	dmg-pois			-125	-125	set-levelreq		Levelreq 60	-1	-1																																																																0
Remove Strong Arrow Poison using Sand	1			100	16	494	1			3	"misl,any"	"c05,qty=2"						useitem				strong-arrow-poison			-1	-1	cube-arrow-poison			-1	-1	dmg-pois			-150	-150	set-levelreq		Levelreq 75	-1	-1																																																																0
Remove Ineffective Dagger Chillant using Sand	1			100	16	476	1			3	"knif,any"	"c05,qty=2"						useitem				ineffective-dagger-chillant			-1	-1	cube-dagger-chillant			-1	-1	dmg-cold			-25	-25	set-levelreq		Levelreq 10	-1	-1																																																																0
Remove Weak Dagger Chillant using Sand	1			100	16	477	1			3	"knif,any"	"c05,qty=2"						useitem				weak-dagger-chillant			-1	-1	cube-dagger-chillant			-1	-1	dmg-cold			-50	-50	set-levelreq		Levelreq 25	-1	-1																																																																0
Remove Modest Dagger Chillant using Sand	1			100	16	478	1			3	"knif,any"	"c05,qty=2"						useitem				modest-dagger-chillant			-1	-1	cube-dagger-chillant			-1	-1	dmg-cold			-75	-75	set-levelreq		Levelreq 40	-1	-1																																																																0
Remove Standard Dagger Chillant Sand	1			100	16	479	1			3	"knif,any"	"c05,qty=2"						useitem				standard-dagger-chillant			-1	-1	cube-dagger-chillant			-1	-1	dmg-cold			-100	-100	set-levelreq		Levelreq 55	-1	-1																																																																0
Remove Effective Dagger Chillant using Sand	1			100	16	480	1			3	"knif,any"	"c05,qty=2"						useitem				effective-dagger-chillant			-1	-1	cube-dagger-chillant			-1	-1	dmg-cold			-150	-150	set-levelreq		Levelreq 60	-1	-1																																																																0
Remove Cold Dagger Chillant using Sand	1			100	16	481	1			3	"knif,any"	"c05,qty=2"						useitem				cold-dagger-chillant			-1	-1	cube-dagger-chillant			-1	-1	dmg-cold			-200	-200	set-levelreq		Levelreq 75	-1	-1																																																																0
Remove Ineffective Arrow Chillant using Sand	1			100	16	496	1			3	"misl,any"	"c05,qty=2"						useitem				ineffective-arrow-chillant			-1	-1	cube-arrow-chillant			-1	-1	dmg-cold			-10	-10	set-levelreq		Levelreq 10	-1	-1																																																																0
Remove Weak Arrow Chillant using Sand	1			100	16	497	1			3	"misl,any"	"c05,qty=2"						useitem				weak-arrow-chillant			-1	-1	cube-arrow-chillant			-1	-1	dmg-cold			-25	-25	set-levelreq		Levelreq 25	-1	-1																																																																0
Remove Modest Arrow Chillant using Sand	1			100	16	498	1			3	"misl,any"	"c05,qty=2"						useitem				modest-arrow-chillant			-1	-1	cube-arrow-chillant			-1	-1	dmg-cold			-50	-50	set-levelreq		Levelreq 40	-1	-1																																																																0
Remove Standard Arrow Chillant using Sand	1			100	16	499	1			3	"misl,any"	"c05,qty=2"						useitem				standard-arrow-chillant			-1	-1	cube-arrow-chillant			-1	-1	dmg-cold			-100	-100	set-levelreq		Levelreq 55	-1	-1																																																																0
Remove Effective Arrow Chillant using Sand	1			100	16	500	1			3	"misl,any"	"c05,qty=2"						useitem				effective-arrow-chillant			-1	-1	cube-arrow-chillant			-1	-1	dmg-cold			-125	-125	set-levelreq		Levelreq 60	-1	-1																																																																0
Remove Cold Arrow Chillant using Sand	1			100	16	501	1			3	"misl,any"	"c05,qty=2"						useitem				cold-arrow-chillant			-1	-1	cube-arrow-chillant			-1	-1	dmg-cold			-150	-150	set-levelreq		Levelreq 75	-1	-1																																																																0
Remove Top Gun XBOW using Sand	1			100	16	462	1			3	"xbow,any"	"c05,qty=2"						useitem				cube-topgun			-1	-1	swing2			-25	-25	set-levelreq		Levelreq 10	-1	-1																																																																					0
Remove Top Gun BOW using Sand	1			100	16	462	1			3	"bow,any"	"c05,qty=2"						useitem				cube-topgun			-1	-1	swing2			-25	-25	set-levelreq		Levelreq 10	-1	-1																																																																					0
Remove Kiss using Sand	1			100	16	463	1			3	"misl,any"	"c05,qty=2"						useitem				cube-kiss			-1	-1	att			-250	-250	set-levelreq		Levelreq 15	-1	-1																																																																					0
Remove Basic Blade Coating using Phosphorus	1			100	16	466	1			2	"blad,any"	j53						useitem				att			-50	-50	basic-coating			-1	-1	cube-coating			-1	-1																																																																					0
Remove Amateur Blade Coating using Phosphorus	1			100	16	467	1			2	"blad,any"	j53						useitem				att			-75	-75	amateur-coating			-1	-1	cube-coating			-1	-1	set-levelreq		Levelreq 10	-1	-1																																																																0
Remove Advanced Blade Coating using Phosphorus	1			100	16	468	1			2	"blad,any"	j53						useitem				att			-100	-100	advanced-coating			-1	-1	cube-coating			-1	-1	set-levelreq		Levelreq 20	-1	-1																																																																0
Remove Semi-Pro Blade Coating using Phosphorus	1			100	16	469	1			2	"blad,any"	j53						useitem				att			-150	-150	semi-pro-coating			-1	-1	cube-coating			-1	-1	set-levelreq		Levelreq 30	-1	-1																																																																0
Remove Pro Blade Coating using Phosphorus	1			100	16	470	1			2	"blad,any"	j53						useitem				att			-200	-200	pro-coating			-1	-1	cube-coating			-1	-1	set-levelreq		Levelreq 40	-1	-1																																																																0
Remove Basic Arrow grease using Phosphorus	1			100	16	471	1			2	"misl,any"	j53						useitem				basic-grease			-1	-1	cube-grease			-1	-1	dmg-min			-10	-10	dmg-max			-10	-10																																																																0
Remove Amateur Arrow grease using Phosphorus	1			100	16	472	1			2	"misl,any"	j53						useitem				amateur-grease			-1	-1	cube-grease			-1	-1	dmg-min			-20	-20	dmg-max			-20	-20	set-levelreq		Levelreq 10	-1	-1																																																											0
Remove Advanced Arrow grease using Phosphorus	1			100	16	473	1			2	"misl,any"	j53						useitem				advanced-grease			-1	-1	cube-grease			-1	-1	dmg-min			-30	-30	dmg-max			-30	-30	set-levelreq		Levelreq 20	-1	-1																																																											0
Remove Semi-Pro Arrow Grease using Phosphorus	1			100	16	474	1			2	"misl,any"	j53						useitem				semi-pro-grease			-1	-1	cube-grease			-1	-1	dmg-min			-40	-40	dmg-max			-40	-40	set-levelreq		Levelreq 30	-1	-1																																																											0
Remove Pro Arrow grease using Phosphorus	1			100	16	475	1			2	"misl,any"	j53						useitem				pro-grease			-1	-1	cube-grease			-1	-1	dmg-min			-50	-50	dmg-max			-50	-50	set-levelreq		Levelreq 40	-1	-1																																																											0
Remove Very Weak Dagger Poison using Phosphorus	1			100	16	482	1			2	"knif,any"	j53						useitem				very-weak-dagger-poison			-1	-1	cube-dagger-poison			-1	-1	dmg-pois			-25	-25	set-levelreq		Levelreq 10	-1	-1																																																																0
Remove Weak Dagger Poison using Phosphorus	1			100	16	483	1			2	"knif,any"	j53						useitem				weak-dagger-poison			-1	-1	cube-dagger-poison			-1	-1	dmg-pois			-50	-50	set-levelreq		Levelreq 25	-1	-1																																																																0
Remove Light Dagger Poison using Phosphorus	1			100	16	484	1			2	"knif,any"	j53						useitem				light-dagger-poison			-1	-1	cube-dagger-poison			-1	-1	dmg-pois			-75	-75	set-levelreq		Levelreq 40	-1	-1																																																																0
Remove Standard Dagger Poison using Phosphorus	1			100	16	485	1			2	"knif,any"	j53						useitem				standard-dagger-poison			-1	-1	cube-dagger-poison			-1	-1	dmg-pois			-100	-100	set-levelreq		Levelreq 55	-1	-1																																																																0
Remove Heavy Dagger Poison using Phosphorus	1			100	16	486	1			2	"knif,any"	j53						useitem				heavy-dagger-poison			-1	-1	cube-dagger-poison			-1	-1	dmg-pois			-150	-150	set-levelreq		Levelreq 60	-1	-1																																																																0
Remove Strong Dagger Poison using Phosphorus	1			100	16	487	1			2	"knif,any"	j53						useitem				strong-dagger-poison			-1	-1	cube-dagger-poison			-1	-1	dmg-pois			-200	-200	set-levelreq		Levelreq 75	-1	-1																																																																0
Remove Very Weak Arrow poison using Phosphorus	1			100	16	489	1			2	"misl,any"	j53						useitem				very-weak-arrow-poison			-1	-1	cube-arrow-poison			-1	-1	dmg-pois			-10	-10	set-levelreq		Levelreq 10	-1	-1																																																																0
Remove Weak Arrow Poison using Phosphorus	1			100	16	490	1			2	"misl,any"	j53						useitem				weak-arrow-poison			-1	-1	cube-arrow-poison			-1	-1	dmg-pois			-25	-25	set-levelreq		Levelreq 25	-1	-1																																																																0
Remove Light Arrow Poison using Phosphorus	1			100	16	491	1			2	"misl,any"	j53						useitem				light-arrow-poison			-1	-1	cube-arrow-poison			-1	-1	dmg-pois			-50	-50	set-levelreq		Levelreq 40	-1	-1																																																																0
Remove Standard Arrow Poison using Phosphorus	1			100	16	492	1			2	"misl,any"	j53						useitem				standard-arrow-poison			-1	-1	cube-arrow-poison			-1	-1	dmg-pois			-100	-100	set-levelreq		Levelreq 55	-1	-1																																																																0
Remove Heavy Arrow Poison using Phosphorus	1			100	16	493	1			2	"misl,any"	j53						useitem				heavy-arrow-poison			-1	-1	cube-arrow-poison			-1	-1	dmg-pois			-125	-125	set-levelreq		Levelreq 60	-1	-1																																																																0
Remove Strong Arrow Poison using Phosphorus	1			100	16	494	1			2	"misl,any"	j53						useitem				strong-arrow-poison			-1	-1	cube-arrow-poison			-1	-1	dmg-pois			-150	-150	set-levelreq		Levelreq 75	-1	-1																																																																0
Remove Ineffective Dagger Chillant using Phosphorus	1			100	16	476	1			2	"knif,any"	j53						useitem				ineffective-dagger-chillant			-1	-1	cube-dagger-chillant			-1	-1	dmg-cold			-25	-25	set-levelreq		Levelreq 10	-1	-1																																																																0
Remove Weak Dagger Chillant using Phosphorus	1			100	16	477	1			2	"knif,any"	j53						useitem				weak-dagger-chillant			-1	-1	cube-dagger-chillant			-1	-1	dmg-cold			-50	-50	set-levelreq		Levelreq 25	-1	-1																																																																0
Remove Modest Dagger Chillant using Phosphorus	1			100	16	478	1			2	"knif,any"	j53						useitem				modest-dagger-chillant			-1	-1	cube-dagger-chillant			-1	-1	dmg-cold			-75	-75	set-levelreq		Levelreq 40	-1	-1																																																																0
Remove Standard Dagger Chillant using Phosphorus	1			100	16	479	1			2	"knif,any"	j53						useitem				standard-dagger-chillant			-1	-1	cube-dagger-chillant			-1	-1	dmg-cold			-100	-100	set-levelreq		Levelreq 55	-1	-1																																																																0
Remove Effective Dagger Chillant using Phosphorus	1			100	16	480	1			2	"knif,any"	j53						useitem				effective-dagger-chillant			-1	-1	cube-dagger-chillant			-1	-1	dmg-cold			-150	-150	set-levelreq		Levelreq 60	-1	-1																																																																0
Remove Cold Dagger Chillant using Phosphorus	1			100	16	481	1			2	"knif,any"	j53						useitem				cold-dagger-chillant			-1	-1	cube-dagger-chillant			-1	-1	dmg-cold			-200	-200	set-levelreq		Levelreq 75	-1	-1																																																																0
Remove Ineffective Arrow Chillant using Phosphorus	1			100	16	496	1			2	"misl,any"	j53						useitem				ineffective-arrow-chillant			-1	-1	cube-arrow-chillant			-1	-1	dmg-cold			-10	-10	set-levelreq		Levelreq 10	-1	-1																																																																0
Remove Weak Arrow Chillant using Phosphorus	1			100	16	497	1			2	"misl,any"	j53						useitem				weak-arrow-chillant			-1	-1	cube-arrow-chillant			-1	-1	dmg-cold			-25	-25	set-levelreq		Levelreq 25	-1	-1																																																																0
Remove Modest Arrow Chillant using Phosphorus	1			100	16	498	1			2	"misl,any"	j53						useitem				modest-arrow-chillant			-1	-1	cube-arrow-chillant			-1	-1	dmg-cold			-50	-50	set-levelreq		Levelreq 40	-1	-1																																																																0
Remove Standard Arrow Chillant using Phosphorus	1			100	16	499	1			2	"misl,any"	j53						useitem				standard-arrow-chillant			-1	-1	cube-arrow-chillant			-1	-1	dmg-cold			-100	-100	set-levelreq		Levelreq 55	-1	-1																																																																0
Remove Effective Dagger Chillant using Phosphorus	1			100	16	500	1			2	"misl,any"	j53						useitem				effective-arrow-chillant			-1	-1	cube-arrow-chillant			-1	-1	dmg-cold			-125	-125	set-levelreq		Levelreq 60	-1	-1																																																																0
Remove Cold Dagger Chillant using Phosphorus	1			100	16	501	1			2	"misl,any"	j53						useitem				cold-arrow-chillant			-1	-1	cube-arrow-chillant			-1	-1	dmg-cold			-150	-150	set-levelreq		Levelreq 75	-1	-1																																																																0
Remove Top Gun XBOW using Phosphorus	1			100	16	462	1			2	"xbow,any"	j53						useitem				cube-topgun			-1	-1	swing2			-25	-25	set-levelreq		Levelreq 10	-1	-1																																																																					0
Remove Top Gun BOW using Phosphorus	1			100	16	462	1			2	"bow,any"	j53						useitem				cube-topgun			-1	-1	swing2			-25	-25	set-levelreq		Levelreq 10	-1	-1																																																																					0
Remove Kiss using Phosphorus	1			100	16	463	1			2	"misl,any"	j53						useitem				cube-kiss			-1	-1	att			-250	-250	set-levelreq		Levelreq 15	-1	-1																																																																					0
Basic Blade Coating	1			100	6	406	1			4	"c01,mag"	r01	hrb	blad				a000																													xp1																																																										0
Amateur Blade Coating	1			100	6	406	10			4	"c01,mag"	r04	hrb	blad				a001																													xp1																																																										0
Advanced Blade Coating	1			100	6	406	20			4	"c01,mag"	r10	hrb	blad				a002																													xp1																																																										0
Semi-Pro Blade Coating	1			100	6	406	30			4	"c01,mag"	r16	hrb	blad				a003																													xp1																																																										0
Pro Blade Coating	1			100	6	406	40			4	"c01,mag"	r23	hrb	blad				a004																													xp1																																																										0
Master Blade Coating	1			100	6	406	50			4	"c01,mag"	r26	hrb	blad				a005																													xp1																																																										0
Basic Arrow Grease	1			100	6	406	1			4	"c01,mag"	r01	hrb	misl				a006																													xp1																																																										0
Amateur Arrow Grease	1			100	6	406	10			4	"c01,mag"	r04	hrb	misl				a007																													xp1																																																										0
Advanced Arrow Grease	1			100	6	406	20			4	"c01,mag"	r10	hrb	misl				a008																													xp1																																																										0
Semi-Pro Arrow Grease	1			100	6	406	30			4	"c01,mag"	r16	hrb	misl				a009																													xp1																																																										0
Pro Arrow Grease	1			100	6	406	40			4	"c01,mag"	r23	hrb	misl				a010																													xp1																																																										0
Master Arrow Grease	1			100	6	406	50			4	"c01,mag"	r26	hrb	misl				a011																													xp1																																																										0
'Top Gun' Crossbow Oil	1			100	6	406	5			3	"c01,rar"	r05	"cqv,mag"					a012																													xp1																																																										0
'Top Gun' Bow Oil	1			100	6	406	5			3	"c01,rar"	r05	"aqv,mag"					a013																													xp1																																																										0
'Kiss' Arrow Oil	1			100	6	406	10			3	"c01,rar"	r11	j53					a014																													xp1																																																										0
Very Weak Arrow Poison	1			100	6	406	10			4	j53	"c01,rar"	"c04,rar"	r02				a015																													xp1																																																										0
Weak Arrow Poison	1			100	6	406	15			4	j53	"c01,rar"	"c04,rar"	r05				a016																													xp1																																																										0
Light Arrow Poison	1			100	6	406	25			4	j53	"c01,rar"	"c04,rar"	r09				a017																													xp1																																																										0
Standard Arrow Poison	1			100	6	406	40			4	j53	"c01,rar"	"c04,rar"	r13				a018																													xp1																																																										0
Heavy Arrow Poison	1			100	6	406	50			4	j53	"c01,rar"	"c04,rar"	r17				a019																													xp1																																																										0
Strong Arrow Poison	1			100	6	406	60			4	j53	"c01,rar"	"c04,rar"	r20				a020																													xp1																																																										0
Very Strong Arrow Poison	1			100	6	406	75			4	j53	"c01,rar"	"c04,rar"	r27				a021																													xp1																																																										0
Ineffective Arrow Chillant	1			100	6	406	10			4	"c01,rar"	"c04,rar"	de2	r03				a022																													xp1																																																										0
Weak Arrow Chillant	1			100	6	406	15			4	"c01,rar"	"c04,rar"	de2	r06				a023																													xp1																																																										0
Modest Arrow Chillant	1			100	6	406	25			4	"c01,rar"	"c04,rar"	de2	r11				a024																													xp1																																																										0
Standard Arrow Chillant	1			100	6	406	40			4	"c01,rar"	"c04,rar"	de3	r17				a025																													xp1																																																										0
Effective Arrow Chillant	1			100	6	406	50			4	"c01,rar"	"c04,rar"	de3	r19				a026																													xp1																																																										0
Cold Arrow Chillant	1			100	6	406	60			4	"c01,rar"	"c04,rar"	de3	r25				a027																													xp1																																																										0
Deadly Arrow Chillant	1			100	6	406	75			4	"c01,rar"	"c04,rar"	de4	r29				a028																													xp1																																																										0
Very Weak Dagger Poison	1			100	6	406	10			4	j53	"c04,rar"	r04	r06				a029																													xp1																																																										0
Weak Dagger Poison	1			100	6	406	15			4	j53	"c04,rar"	r08	r13				a030																													xp1																																																										0
Light Dagger Poison	1			100	6	406	25			4	j53	"c04,rar"	r14	r17				a031																													xp1																																																										0
Standard Dagger Poison	1			100	6	406	40			4	j53	"c04,rar"	r19	r21				a032																													xp1																																																										0
Heavy Dagger Poison	1			100	6	406	50			4	j53	"c04,rar"	r23	r26				a033																													xp1																																																										0
Strong Dagger Poison	1			100	6	406	60			4	j53	"c04,rar"	r27	r29				a034																													xp1																																																										0
Very Strong Dagger Poison	1			100	6	406	75			4	j53	"c04,rar"	r30	r32				a035																													xp1																																																										0
Ineffective Dagger Chillant	1			100	6	406	10			3	"c01,rar"	de2	hrb					a036																													xp1																																																										0
Weak Dagger Chillant	1			100	6	406	15			3	"c01,rar"	de2	c04					a037																													xp1																																																										0
Modest Dagger Chillant	1			100	6	406	25			3	"c01,rar"	de2	c05					a038																													xp1																																																										0
Standard Dagger Chillant	1			100	6	406	40			3	"c01,rar"	de3	hrb					a039																													xp1																																																										0
Effective Dagger Chillant	1			100	6	406	50			3	"c01,rar"	de3	c04					a040																													xp1																																																										0
Cold Dagger Chillant	1			100	6	406	60			3	"c01,rar"	de3	c05					a041																													xp1																																																										0
Deadly Dagger Chillant	1			100	6	406	75			3	"c01,rar"	de4	j53					a042																													xp1																																																										0
Greasy Eagle	1			100	6	406	1			3	j13	j26	"c01,mag"					a043																													xp1																																																										0
Swallow	1			100	6	406	5			3	"co1,qty=2"	"jew,any"						a044																													xp1																																																										0
Tawny Owl	1			100	6	406	5			3	c06	"jew,any"	"c01,mag"					a045																													xp1																																																										0
Phade	1			100	6	406	10			3	c07	"jew,any"	"c01,mag"					a046																													xp1																																																										0
Grim Burden	1			100	6	406	20			3	c08	"jew,any"	"c01,mag"					a047																													xp1																																																										0
Demon Pharoah	1			100	6	406	30			4	hp8	mp8	de4	c08				a048																													xp1																																																										0
Plague to Honor	1			100	6	406	50			6	c06	c07	c08	"jew,any"	"c01,rar"	"hrb,mag"		a049																													xp1																																																										0
Acolyte's Thunderbrew	1			100	6	406	1			6	"de1,qty=2"	"de2,qty=2"	c04	r01				a051																													xp1																																																										0
Apprentice's Thunderbrew	1			100	6	406	10			6	"de1,qty=2"	"de2,qty=2"	c04	r02				a052																													xp1																																																										0
Journeyman's Thunderbrew	1			100	6	406	20			6	"de1,qty=2"	"de2,qty=2"	c04	r03				a053																													xp1																																																										0
Doctor's Thunderbrew	1			100	6	406	30			6	"de1,qty=3"	"de2,qty=3"						a054																													xp1																																																										0
Master's Thunderbrew	1			100	6	406	40			7	"de1,qty=3"	"de2,qty=3"	c04					a055																													xp1																																																										0
Acolyte's Cold Tonic	1			100	6	406	1			4	"de1,qty=3"	"c01,mag"						a056																													xp1																																																										0
Apprentice's Cold Tonic	1			100	6	406	10			4	"de1,qty=3"	"c01,rar"						a057																													xp1																																																										0
Journeyman's Cold Tonic	1			100	6	406	20			4	"de2,qty=3"	"c01,mag"						a058																													xp1																																																										0
Doctor's Cold Tonic	1			100	6	406	30			4	"de2,qty=3"	"c01,rar"						a059																													xp1																																																										0
Master's Cold Tonic	1			100	6	406	40			4	"de3,qty=3"	"c01,rar"						a060																													xp1																																																										0
Weak Wizardtallow	1			100	6	406	10			5	"de1,qty=3"	"hrb,mag"	"c01,mag"					a061																													xp1																																																										0
Moderate Wizardtallow	1			100	6	406	20			5	"de2,qty=3"	"hrb,mag"	"c01,mag"					a062																													xp1																																																										0
Concentrated Wizardtallow	1			100	6	406	30			5	"de3,qty=3"	"hrb,mag"	"c01,rar"					a063																													xp1																																																										0
Weak Visatritum	1			100	6	406	10			4	hp8	hp7	hp6	de1				a064																													xp1																																																										0
Moderate Visatritum	1			100	6	406	20			7	"hp8,qty=2"	"hp7,qty=2"	"hp6,qty=2"	de2				a065																													xp1																																																										0
Concentrated Visatritum	1			100	6	406	30			10	"hp8,qty=3"	"hp7,qty=3"	"hp6,qty=3"	de3				a066																													xp1																																																										0
Weak Ghoul Repellent	1			100	6	406	10			3	rvs	j36	de0					a067																													xp1																																																										0
Moderate Ghoul Repellent	1			100	6	406	20			4	"rvs,qty=2"	j36	de0					a068																													xp1																																																										0
Concentrated Ghoul Repellent	1			100	6	406	30			5	"rvs,qty=3"	j36	de0					a069																													xp1																																																										0
Weak Silver Shrapnel Potion	1			100	6	406	10			4	"meta,mag"	c04	c05	j53				a070																													xp1																																																										0
Moderate Silver Shrapnel Potion	1			100	6	406	20			4	"meta,rar"	c04	c05	j53				a071																													xp1																																																										0
Death Do Us Part	1			100	6	406	200			9	std	c06	c07	c08	"de4,qty=3"	"c01,rar,qty=2"		a050																													xp1																																																										0
Philly Cheesesteak	1			100	6	407	20	Cut of Steak + Jasper + Scroll of Replenishment + Bread + Heat		5	c06	gm73	ck19	co9	de6			co11																													xp2																																																										0
Chocolate Coins	1			100	6	407	5	Onyx + Scroll of Replenishment + Sugar		2	gm58	ck19						co12																													xp2																																																										0
Pork Ribs (Half Rack)	1			100	6	407	25	Cooked Bleeding Heart + Tomato Paste + Herb + Heat		4	co1	co30	hrb	de6				co13																													xp2																																																										0
Babyback Ribs (Half Rack)	1			100	6	407	30	Cooked Crushed Pancreas + Tomato Puree + Herb + Heat		4	co3	co29	hrb	de6				co14																													xp2																																																										0
Pork Ribs (Full Rack)	1			100	6	407	35	2 Cooked Bleeding Hearts + Tomato Paste + Herb + Heat		5	"co1,qty=2"	co30	hrb	de6				co15																													xp2																																																										0
Babyback Ribs (Full Rack)	1			100	6	407	40	2 Cooked Crushed Pancreases + Tomato Puree + Herb + Heat		5	"co3,qty=2"	co29	hrb	de6				co16																													xp2																																																										0
Piulled Pork Sandwich	1			100	6	407	35	Cooked Heart + Rusty Blade + Bread + Heat		4	co1	j02	co9	de6				co17																													xp2																																																										0
French Dip Sandwich	1			100	6	407	45	Cooked Ruptured Liver + Herb + Spice Bread + Acid + Heat		5	co3	hrb	co10	c04	de6			co18																													xp2																																																										0
French Toast	1			100	6	407	25	Spice Bread + Powdered Eggs + Water + Magic Flour + Sugar + Heat		6	co10	co44	c01	co41	co65	de6		co19																													xp2																																																										0
Strawberry Pastry	1			100	6	407	50	Magic Flour + Powdered Eggs + Apatite + Scroll of Replenishment + Heat		5	co41	co44	co48	ck19	de6			co20																													xp2																																																										0
Blueberry Pastry	1			100	6	407	50	Magic Flour + Powdered Eggs + Aquamarine + Scroll of Replenishment + Heat		5	co41	co44	gm13	ck19	de6			co21																													xp2																																																										0
Crouscant	1			100	6	407	20	Magic Flour + Herb + Heat		3	co41	hrb	de6					co22																													xp2																																																										0
Biscuit	1			100	6	407	20	Magic Flour + Scroll of Replenishment + Margarine + Heat		4	co41	ck19	co52	de6				co23																													xp2																																																										0
Bacon	1			100	6	407	5	Tourmaline + Scroll of Replenishment + Vegebtable Oil + Heat		4	gm28	ck19	co73	de6				co24																													xp2																																																										0
Sausage	1			100	6	407	5	Bacon + Scroll of Replenishment + Heat		3	co24	ck19	de6					co25																													xp2																																																										0
Italian Sausage	1			100	6	407	10	Sausage + Herb + Heat		3	co25	hrb	de6					co26																													xp2																																																										0
Noodles	1			100	6	407	10	Magic Flour + Powdered Eggs + Water		3	co41	co44	c01					co27																													xp2																																																										0
Tomato	1			100	6	407	1	Spinel + Scroll of Replenishment		2	gm53	ck19						co28																													xp2																																																										0
Tomato Puree	1			100	6	407	5	Tomato + Rusty Blade		2	co28	j02						co29																													xp2																																																										0
Tomato Paste	1			100	6	407	5	Tomato + Water		2	co28	c01						co30																													xp2																																																										0
Swedish Meatballs	1			100	6	407	55	Italian Sausage + Herb + Water + Noodles + Heat		5	co26	hrb	c01	co27	de6			co31																													xp2																																																										0
Spaghetti	1			100	6	407	30	Sausage + Tomato Paste + Herb + Noodles + Heat		5	co25	co30	hrb	co27	de6			co32																													xp2																																																										0
Breakfast Sandwich	1			100	6	407	25	Crouscant + Sunny Side Up Eggs + Sausage		3	co22	co46	co25					co33																													xp2																																																										0
Fresh Tortilla	1			100	6	407	75	Magic Flour + Corn + Water + Heat		4	co41	co87	c01	de6				co34																													xp2																																																										0
Quesadilla	1			100	6	407	80	Fresh Tortilla + Cut of Steak + Jasper + Scroll of Replenishment + Hot Sauce + Heat		6	co34	co6	gm73	ck19	co36	de6		co35																													xp2																																																										0
Hot Sauce	1			100	6	407	15	Tomato Paste + Herb		2	co30	hrb						co36																													xp2																																																										0
Taco	1			100	6	407	85	Fresh Tortilla + Tomato + Grilled Chicken + Guacamole + Heat		5	co34	co28	co81	co63	de6			co37																													xp2																																																										0
Hot Taco	1			100	6	407	85	Fresh Tortilla + Tomato + Grilled Chicken + Hot Sauce + Guacamole + Heat		6	co34	co28	co81	co36	co63	de6		co38																													xp2																																																										0
Burrito	1			100	6	407	90	Fresh Tortilla + Cut of Steak + Heat		3	co34	co6	de6					co39																													xp2																																																										0
Enchilada	1			100	6	407	95	Fresh Tortilla + Tomato Paste + Jasper + Scroll of Replenishment + Cut of Steak + Herb + Heat		7	co34	co30	gm73	ck19	co6	hrb	de6	co40																													xp2																																																										0
Magic Flour	1			100	6	407	5	Onyx + Scroll of Replenishment + Herb		3	gm58	ck19	hrb					co41																													xp2																																																										0
Cake	1			100	6	407	100	Magic Flour + Sugar + Powdered Eggs + Margarine + Heat		5	co41	co65	co44	co52	de6			co42																													xp2																																																										0
Chocolate Cake	1			100	6	407	105	Magic Flour + Sugar + Powdered Eggs + Margarine + Chocolate Coins + Heat		6	co41	co65	co44	co52	co12	de6		co43																													xp2																																																										0
Powdered Eggs	1			100	6	407	5	Citrine + Scroll of Replenishment		2	gm33	ck19						co44																													xp2																																																										0
Scrambled Eggs	1			100	6	407	15	Powdered Eggs + Water + Rusty Blade + Heat		4	co44	c01	j02	de6				co45																													xp2																																																										0
Sunny-Side Up Eggs	1			100	6	407	20	Powdered Eggs + Water + Heat		3	co44	c01	de6					co46																													xp2																																																										0
Hard-Boiled Egg	1			100	6	407	25	Powdered Eggs + 2 Waters + Heat		4	co44	"c01,qty=2"	de6					co47																													xp2																																																										0
Deviled Egg	1			100	6	407	50	Hard-Boiled Egg + Herb		2	co47	hrb						co48																													xp2																																																										0
Gutted Fish	1			100	6	407	1	Aquamarine + Scroll of Replenishment		2	gm13	ck19						co49																													xp2																																																										0
Tuna Salad	1			100	6	407	65	Gutted Fish + Hard-Boiled Egg + Acid + Heat		4	co49	co47	c04	de6				co50																													xp2																																																										0
Tuna Salad Sandwich	1			100	6	407	65	Tuna Salad + Bread		2	co50	co9						co51																													xp2																																																										0
Margarine	1			100	6	407	5	Jasper + Scroll of Replenishment		2	gm73	ck19						co52																													xp2																																																										0
Garlic Toast	1			100	6	407	20	Bread + Margarine + Herb + Heat		4	co9	co52	hrb	de6				co53																													xp2																																																										0
Lobster	1			100	6	407	120	Apatite + Scroll of Replenishment + Herb + Margarine + Heat		5	gm48	ck19	hrb	co52	de6			co54																													xp2																																																										0
Tuna Alfredo	1			100	6	407	80	Gutted Fish + Water + Noodles + Herb + Heat		5	co49	c01	co27	hrb	de6			co55																													xp2																																																										0
Broiled Salmon	1			100	6	407	75	Gutted Fish + Apatite + Scroll of Replenishment + Vegetable Oil + Heat		5	co49	gm48	ck19	co73	de6			co56																													xp2																																																										0
Cheeseburger	1			100	6	407	25	Onyx + Jasper + Scroll of Replenishment + Bread + Tomato + Heat		6	gm58	gm73	ck19	co9	co28	de6		co57																													xp2																																																										0
Fish Taco	1			100	6	407	100	Fresh Tortilla + Gutted Fish + Vegetable Oil + Margarine + Herb + Heat		6	co34	co49	co73	co52	hrb	de6		co58																													xp2																																																										0
Avocado	1			100	6	407	1	Tsavorite + Scroll of Replenishment		2	gm43	ck19						co59																													xp2																																																										0
Apple	1			100	6	407	1	Peridot + Scroll of Replenishment		2	gm23	ck19						co60																													xp2																																																										0
Orange	1			100	6	407	1	Chrysoberyl + Scroll of Replenishment		2	gm68	ck19						co61																													xp2																																																										0
Banana	1			100	6	407	1	Orange + Scroll of Replenishment		2	co61	ck19						co62																													xp2																																																										0
Guacamole	1			100	6	407	25	Avocado + Water + Heat		3	co59	c01	de6					co63																													xp2																																																										0
Fruit Cocktail	1			100	6	407	50	Apple + Orange + Banana + Water		4	co60	co61	co62	c01				co64																													xp2																																																										0
Sugar	1			100	6	407	2	Apple + Scroll of Replenishment		2	co60	ck19						co65																													xp2																																																										0
Gin	1			100	6	407	70	3 Sugar + Water		4	"co65,qty=3"	c01						co66																													xp2																																																										0
Rum	1			100	6	407	70	3 Sugar + Acid		4	"co65,qty=3"	c04						co67																													xp2																																																										0
Margarita	1			100	6	407	95	Gin + Rum + Apple + Orange		4	co66	co67	co60	co61				co68																													xp2																																																										0
Taco Salad	1			100	6	407	100	Cut of Steak + Corn + Tomato + Hot Sauce		4	co6	co87	co28	co36				co69																													xp2																																																										0
Ginger Ale	1			100	6	407	95	Gin + Sugar + Apple + Acid		4	co66	co65	co60	c04				co70																													xp2																																																										0
Grilled Cheese Sandwich	1			100	6	407	25	Jasper + Scroll of Replenishment + Bread + Heat		4	gm73	ck19	co9	de6				co71																													xp2																																																										0
Gourmet Sandwich	1			100	6	407	75	Spice Bread + Herb + Tomato		2	co10	hrb						co72																													xp2																																																										0
Vegetable Oil	1			100	6	407	30	Margarine + Water + Acid		3	co52	c01	c04					co73																													xp2																																																										0
Pasta Salad	1			100	6	407	50	Noodles + Herb + Vegetable Oil		3	co27	hrb	co73					co74																													xp2																																																										0
Sauteed Mushrooms	1			100	6	407	10	Onyx + Scroll of Replenishment + Heat		3	gm58	ck19	de6					co75																													xp2																																																										0
Angus Cheeseburger	1			100	6	407	40	Onyx + Jasper + Scroll of Replenishment + Bread + Sauteed Mushrooms		5	gm58	gm73	ck19	co9	co75			co76																													xp2																																																										0
French Fried Potatoes	1			100	6	407	40	Chrysoberyl + Scroll of Replenishment + Vegetable Oil + Heat		4	gm68	ck19	co73	de6				co77																													xp2																																																										0
Hash Browns	1			100	6	407	35	Chrysoberyl + Scroll of Replenishment + Heat		3	gm68	ck19	de6					co78																													xp2																																																										0
New York Strip Steak	1			100	6	407	10	3 Cuts of Steak + Rusted Blade + Heat		5	"co6,qty=3"	j02	de6					co79																													xp2																																																										0
Mongolian Horde Food	1			100	6	407	95	New York Strip Steak + Sauteed Mushrooms + Rum + 2 Heat		5	c79	co75	co67	"de6,qty=2"				co80																													xp2																																																										0
Grilled Chicken	1			100	6	407	20	Cooked Ruptured Liver + Scroll of Replenishment + Herb + Heat		4	co2	ck19	hrb	de6				co81																													xp2																																																										0
General Tso's Chicken	1			100	6	407	50	Grilled Chicken + Water + Acid + Herb + Sugar + Gin + Heat		7	co81	c01	c04	hrb	co65	co66	de6	co82																													xp2																																																										0
Skirt Steak	1			100	6	407	5	Cut of Steak + Scroll of Replenishment		2	co6	ck19						co83																													xp2																																																										0
Minute Steak	1			100	6	407	10	Skirt Steak + Scroll of Replenishment		2	co83	ck19						co84																													xp2																																																										0
Orange Chicken	1			100	6	407	45	Grilled Chicken + Orange + Rum + Heat		4	co81	co61	co67	de6				co85																													xp2																																																										0
Stew	1			100	6	407	50	Cut of Steak + Tomato Puree + Herb + Heat		4	co6	co29	hrb	de6				co86																													xp2																																																										0
Corn	1			100	6	407	1	2 Chrysoberyl + Scroll of Replenishment		3	"gm68,qty=2"	ck19						co87																													xp2																																																										0
Tamale	1			100	6	407	120	3 Corn + Tomato + Herb + Heat		6	"co87,qty=3"	co28	hrb	de6				co88																													xp2																																																										0
Shish Kabob	1			100	6	407	90	Minute Steak + Tomato + Apple + 2 Heat		5	co84	co28	co60	"de6,qty=2"				co89																													xp2																																																										0
Bacon Cheeseburger	1			100	6	407	45	Cheeseburger + Bacon + Heat		3	co57	co24	de6					co90																													xp2																																																										0
Macoroni and Cheese	1			100	6	407	50	Noodles + Jasper + Scroll of Replenishment + Heat		4	co27	gm73	ck19	de6				co91																													xp2																																																										0
Goulash	1			100	6	407	105	Noodles + Tomato Puree + Tomato + Skirt Steak		4	co27	co29	co28	co83				co92																													xp2																																																										0
Ice Cream	1			100	6	407	70	2 Jasper + Scroll of Replenishment		3	"gm73,qty=2"	ck19						co93																													xp2																																																										0
Chocolate Ice Cream	1			100	6	407	75	2 Jasper + Scroll of Replenishment + Chocolate Coins		4	"gm73,qty=2"	ck19	co12					co94																													xp2																																																										0
Chocolate-covered Banana	1			100	6	407	10	Banana + Chocolate Coins + Heat		3	co62	co12	de6					co95																													xp2																																																										0
Double Cheeseburger	1			100	6	407	75	2 Cheeseburgers + Heat		3	"co57,qty=2"	de6						co96																													xp2																																																										0
Triple Cheeseburger	1			100	6	407	80	3 Cheeseburger + Heat		4	"co57,qty=3"	de6						co97																													xp2																																																										0
Double Bacon Cheeseburger	1			100	6	407	80	2 Bacon Cheeseburgers + Heat		3	"co90,qty=2"	de6						co98																													xp2																																																										0
Triple Bacon Cheeseburger	1			100	6	407	85	3 Bacon Cheeseburgers + Heat		4	"co90,qty=3"	de6						co99																													xp2																																																										0
Breakfast Mix	1			100	6	407	40	Hash Browns + Scrambled Eggs + Sausage + Bacon + Heat		5	co78	co45	co25	co24	de6			ck01																													xp2																																																										0
Fried Chicken	1			100	6	407	60	Grilled Chicken + Magic Flour + Vegetable Oil + Heat		4	co81	co41	co73	de6				ck02																													xp2																																																										0
Popcorn Chicken	1			100	6	407	65	Grilled Chicken + Magic Flour + Vegetable Oil + Rusty Blade + Heat		5	co81	co41	co73	j02	de6			ck03																													xp2																																																										0
Buffalo Chicken	1			100	6	407	75	Grilled Chicken + 3 Acid + Heat		5	co81	"c04,qty=3"	de6					ck04																													xp2																																																										0
Beer-Battered Onion Rings	1			100	6	407	95	Onyx + Scroll of Replenishment + Magic Flour + Vegetable Oil + Gin + Heat		6	gm58	ck19	co41	co73	co66	de6		ck05																													xp2																																																										0
Mojito	1			100	6	407	115	Water + Gin + Apple + Peridot + Scroll of Replenishment		5	c01	co66	co60	gm23	ck19			ck06																													xp2																																																										0
Pina Colada	1			100	6	407	120	Gin + Rum + Banana		3	co66	co67	co62					ck07																													xp2																																																										0
Banana Sundae	1			100	6	407	100	Banana + Ice Cream + Chocolate Coins		3	co62	co93	co12					ck08																													xp2																																																										0
Hot Fudge Sundae	1			100	6	407	100	Chocolate Coins + Heat + Ice Cream		3	co12	de6	co93					ck09																													xp2																																																										0
Hot Chocolate	1			100	6	407	70	Chocolate Coins + Water + Heat		3	co12	c01	de6					ck10																													xp2																																																										0
Chocolate Milk	1			100	6	407	20	Jasper + Scroll of Replenishment + Chocolate Coins		3	gm73	ck19	co12					ck11																													xp2																																																										0
Fudge Bar	1			100	6	407	50	3 Chocolate Coins + Water + Heat		5	"co12,qty=3"	c01	de6					ck12																													xp2																																																										0
High-fructose Corn Syrup	1			100	6	407	5	Corn + Sugar + Vegetable Oil		3	co87	co65	co73					ck13																													xp2																																																										0
Lollypop	1			100	6	407	10	High-fructose Corn Syrup + Sugar + Apple + Heat		4	ck13	co65	co60	de6				ck14																													xp2																																																										0
Lemon Drops	1			100	6	407	10	Chrysoberyl + Scroll of Replenishment + Sugar + High-fructose Corn Syrup + Heat		5	gm68	ck19	co65	ck13	de6			ck15																													xp2																																																										0
Lemonade	1			100	6	407	20	Lemon Drops + Acid + Water		3	ck15	c04	c01					ck16																													xp2																																																										0
Orange Juice	1			100	6	407	20	Orange + Sugar + Water		3	co61	co65	c01					ck17																													xp2																																																										0
Sour Candy	1			100	6	407	10	Lemon Drops + Sugar + Acid		3	ck15	co65	c04					ck18																													xp2																																																										0
